Commit 239241ac authored by Excelsior's avatar Excelsior

Added all missing files / fixes for bugs and errors.

parent 7de7a2a5
......@@ -365,7 +365,7 @@ FXList FX_CaveTrollRockGrab
Name = EntRockSplash
Offset = X:15.0 Y:-15.0 Z:5.0
AttachToObject = No
OnlyIfOnWater = Ye
OnlyIfOnWater = Yes
End
;Sound
; Name = DamageDebrisLightRock ;this FX appears to be triggered twice simultaneously
......@@ -400,7 +400,7 @@ FXList FX_GiantRockGrab
Offset = X:15.0 Y:-15.0 Z:5.0
AttachToObject = No
OnlyIfOnWater = Yes
End
;Sound
; Name = DamageDebrisLightRock ;this FX appears to be triggered twice simultaneously
;End
......@@ -8375,14 +8375,13 @@ FXList FX_TrollClubHit
Offset = X:40.0 Y:0.0 Z:8.0
OrientToObject = Yes
OnlyIfOnLand = Yes ;,;
End
End
ParticleSystem ;,;
Name = TrollClubHitDust03
Offset = X:40.0 Y:0.0 Z:8.0
OrientToObject = Yes
OnlyIfOnWater = Yes
End
ViewShake
Type = STRONG
End
......@@ -8451,7 +8450,8 @@ FXList FX_TreeBecomeClub
Name = TrollClubTransitionSplash
Offset = X:-36.0 Y:0.0 Z:10.0
OrientToObject = Yes
OnlyIfOnWater = Yes
OnlyIfOnWater = Yes
End
ViewShake
Type = STRONG
End
......@@ -8573,11 +8573,11 @@ End
FXList FX_TreeBounce
Sound
Name = TreeBounce
OnlyIfOnLand = Yes ;,;
End
ParticleSystem
Name = TreeBounceDust
Offset = X:0.0 Y:0.0 Z:20.0
OnlyIfOnLand = Yes ;,;
End
ParticleSystem ;,;
Name = TreeBounceDust02
......@@ -8606,6 +8606,68 @@ FXList FX_TrollTreeSwing
End
End
;----------------------------------------------
FXList FX_TrollFootStep
ParticleSystem
Name = trollFootDust ;,; entFootDust
OnlyIfOnLand = Yes
End
ParticleSystem
Name = MumakilFootSplash
OnlyIfOnWater = Yes
End
DynamicDecal ; A decal that belongs to nobody, but updates internally to fade and tint and such
DecalName = SCCTrollFoot
Size = 15 ; Match radius in SpellBookSummonBalrog (this is square length, and there is radius, so this should be double that one)
Color = R:128 G:128 B:128
OpacityStart = 0
OpacityFadeTimeOne = 500
OpacityPeak = 255
OpacityPeakTime = 255
OpacityFadeTimeTwo = 20000
OpacityEnd = 0
StartingDelay = 0
Lifetime = 21000
End
End
;----------------------------------------------
FXList FX_TrollFootStep_Snow
ParticleSystem
Name = trollFootSnow02 ;,; trollFootDust_Snow
OnlyIfOnLand = Yes
End
ParticleSystem ;,;
Name = MumakilFootSplash
OnlyIfOnWater = Yes
End
DynamicDecal ; A decal that belongs to nobody, but updates internally to fade and tint and such
DecalName = SCCTrollFoot_Snow
Size = 15 ; Match radius in SpellBookSummonBalrog (this is square length, and there is radius, so this should be double that one)
Color = R:200 G:200 B:225
OpacityStart = 0
OpacityFadeTimeOne = 100
OpacityPeak = 255
OpacityPeakTime = 255
OpacityFadeTimeTwo = 20000
OpacityEnd = 0
StartingDelay = 0
Lifetime = 21000
End
End
; ----------------------------------------------
FXList FX_RampageDust
;,; ParticleSystem
......@@ -10436,66 +10498,6 @@ FXList FX_AshEntLeftFootStep
End
End
;----------------------------------------------
FXList FX_TrollFootStep
ParticleSystem
Name = trollFootDust ;,; entFootDust
OnlyIfOnLand = Yes ;,;
End
ParticleSystem
Name = MumakilFootSplash
OnlyIfOnWater = Yes
End
DynamicDecal ; A decal that belongs to nobody, but updates internally to fade and tint and such
DecalName = SCCTrollFoot
Size = 15 ; Match radius in SpellBookSummonBalrog (this is square length, and there is radius, so this should be double that one)
Color = R:128 G:128 B:128
OpacityStart = 0
OpacityFadeTimeOne = 500
OpacityPeak = 255
OpacityPeakTime = 255
OpacityFadeTimeTwo = 20000
OpacityEnd = 0
StartingDelay = 0
Lifetime = 21000
End
End
;----------------------------------------------
FXList FX_TrollFootStep_Snow
ParticleSystem
Name = trollFootSnow02 ;,; trollFootDust_Snow
OnlyIfOnLand = Yes ;,;
End
ParticleSystem ;,;
Name = MumakilFootSplash
OnlyIfOnWater = Yes
End
DynamicDecal ; A decal that belongs to nobody, but updates internally to fade and tint and such
DecalName = SCCTrollFoot_Snow
Size = 15 ; Match radius in SpellBookSummonBalrog (this is square length, and there is radius, so this should be double that one)
Color = R:200 G:200 B:225
OpacityStart = 0
OpacityFadeTimeOne = 100
OpacityPeak = 255
OpacityPeakTime = 255
OpacityFadeTimeTwo = 20000
OpacityEnd = 0
StartingDelay = 0
Lifetime = 21000
End
End
;----------------------------------------------
FXList FX_TrollRightFootStep
FXListAtBonePos
......@@ -21082,8 +21084,10 @@ FXList FX_BombardArrowDeath ;,;
Sound
Name = ImpactArrow
End
End
; ----------------------------------------------
; ----------------------------------------------
FXList FX_BombardFireArrowDeath ;,;
......@@ -21111,20 +21115,17 @@ FXList FX_BombardFireArrowDeath ;,;
OnlyIfOnWater = Yes
End
Sound
Name = ImpactArrow
End
Sound
Name = ImpactArrow
End
End
ParticleSystem ;,;
ParticleSystem ;,;
Name = CaveTrollAttackDust
Offset = X:0.0 Y:0.0 Z:10.0
OrientToObject = Yes
OnlyIfOnLand = Yes
End
ParticleSystem ;,;
ParticleSystem ;,;
Name = CaveTrollAttackSplash
Offset = X:0.0 Y:0.0 Z:10.0
OrientToObject = Yes
......
......@@ -31410,7 +31410,7 @@ End
FXParticleSystem FootstepSlash
System
Priority = MEDIUM_OR_ABOVE ;,; HIGH_OR_ABOVE ;,;
Priority = MEDIUM_OR_ABOVE ;,; HIGH_OR_ABOVE
Shader = ALPHA
ParticleName = EXWater04.tga
Lifetime = 25 25
......@@ -69970,7 +69970,7 @@ FXParticleSystem TreeFallDust
InitialDelay = 10 10
End
Color = DefaultColor
Color1 = R:196 G:176 B:158 ;,; R:255 G:255 B:255 0
Color1 = R:196 G:176 B:158 0 ;,; R:255 G:255 B:255 0
End
Alpha = DefaultAlpha
Alpha1 = 0.5 0.75 0
......@@ -79029,7 +79029,7 @@ FXParticleSystem WyrmDustCloudSpawn
BurstCount = 5 6 ;,; 1 2
End
Color = DefaultColor
Color1 = R:120 G:114 B:101 ;,; R:255 G:255 B:255 0
Color1 = R:120 G:114 B:101 0 ;,; R:255 G:255 B:255 0
End
Alpha = DefaultAlpha
Alpha2 = 0.5 0.75 10
......@@ -82682,8 +82682,6 @@ FXParticleSystem WyrmDustCloudDie02 ;,;
End
End
FXParticleSystem WyrmDustCloudDie03 ;,;
System
Priority = VERY_LOW_OR_ABOVE
......@@ -82928,6 +82926,7 @@ FXParticleSystem BalrogLeapSparks ;,;
End
Draw = DefaultDraw
End
End
FXParticleSystem BalrogLandingDust02 ;,;
System
......@@ -353,8 +353,6 @@ Object EvilFactionFireArrowBombard
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw
DefaultModelConditionState
Model = NONE
End
Model = g_arrow3 ; NONE ;,;
ParticleSysBone FIREPLANE01 ArrowSmokeTrail FollowBone:Yes ;,;
ParticleSysBone FIREPLANE01 ArrowVolleyFire02 FollowBone:Yes ;,;
......@@ -372,23 +370,23 @@ Object EvilFactionFireArrowBombard
CurDrawableHideSubObject("FIREPLANE01")
EndScript
End
End
Draw = W3DStreakDraw ModuleTag_Draw2
Length = 15
Width = 3
NumSegments = 1 ; number of segements in the streak, increase for smoother line
Color = R:255 G:255 B:255
Texture = EXArrowStreakFire.tga
End
;,; Draw = W3DStreakDraw ModuleTag_Draw2
;,; Length = 15
;,; Width = 3
;,; NumSegments = 1 ; number of segements in the streak, increase for smoother line
;,; Color = R:255 G:255 B:255
;,; Texture = EXArrowStreakFire.tga
;,; End
Draw = W3DStreakDraw ModuleTag_Draw3
Length = 50
Width = 1
NumSegments = 3 ; number of segements in the streak, increase for smoother line
Color = R:128 G:64 B:64
Texture = EXLightStreaks2.tga
End
;,; Draw = W3DStreakDraw ModuleTag_Draw3
;,; Length = 50
;,; Width = 1
;,; NumSegments = 3 ; number of segements in the streak, increase for smoother line
;,; Color = R:128 G:64 B:64
;,; Texture = EXLightStreaks2.tga
;,; End
; *** AUDIO Parameters ***
......
......@@ -53,7 +53,7 @@ Object WildSentryTower
End
ModelConditionState = ACTIVELY_BEING_CONSTRUCTED PARTIALLY_CONSTRUCTED
Model = WBTower_A
ParticleSysBone = BuildingContructDust02 ;,; DUSTBONE BuildingContructDust
ParticleSysBone = DUSTBONE BuildingContructDust02 ;,; DUSTBONE BuildingContructDust
End;
AnimationState = ACTIVELY_BEING_CONSTRUCTED PARTIALLY_CONSTRUCTED
Animation = WBTower_A
......
......@@ -819,13 +819,13 @@ Object GoblinCaveTroll
AnimationMode = ONCE
UseWeaponTiming = Yes
End
End
Animation ;,;
AnimationName = MuCavTroll_SKL.MuCavTroll_ATKI
AnimationMode = ONCE
UseWeaponTiming = Yes
End
End
;Building attack
AnimationState = FIRING_OR_PREATTACK_B
......
......@@ -1089,6 +1089,7 @@ Object WildBabyDrake ; now a full-fledged object
End
End
End
; AnimationState = HIT_REACTION HIT_LEVEL_3
; Animation = Hit_Level_3_a
......@@ -1132,7 +1133,6 @@ Object WildBabyDrake ; now a full-fledged object
AnimationState = MOVING DECELERATE
ParticleSysBone = None CavalryTrails202
End
End
End
......
......@@ -381,7 +381,6 @@ Object GondorFighter
End
End
//ParticleSysBone = None MeleeDust
End
;AnimationState = ATTACKING
; Animation = ALERT_1
......
......@@ -26607,6 +26607,8 @@ Weapon TrollDeathFall
ShockWaveRadius = 20.0
ShockWaveTaperOff = 1.0
End
End
;------------------------------------------------------------------------------ ;,;
Weapon GoblinSpiderRiderPoisonArrows
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