Commit 0018896a authored by brabox's avatar brabox

Moved all RBs back to ResourceArmor and made it average tankiness of v7 FoD and FoL

parent 967dff9f
...@@ -3254,12 +3254,12 @@ Armor FactoryHeavyArmor ...@@ -3254,12 +3254,12 @@ Armor FactoryHeavyArmor
End End
;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------
Armor ResourceArmor ; NOTE - This Armor is no longer used in multiplayer (as of 2.02 v7.1.0) [BraBox] Armor ResourceArmor
Armor = DEFAULT 50% ; this sets the level for all nonspecified damage types Armor = DEFAULT 50% ; this sets the level for all nonspecified damage types
Armor = CRUSH 1% ; horseman damage Armor = CRUSH 1% ; horseman damage
Armor = SLASH 50% ; soldier damage Armor = SLASH 45% ;,;
Armor = CAVALRY 50% ; Originally 25% Armor = CAVALRY 45% ;,;
Armor = SPECIALIST 50% Armor = SPECIALIST 45% ;,;
Armor = PIERCE 5% ; archer damage RotWK originally 10% Armor = PIERCE 5% ; archer damage RotWK originally 10%
Armor = FLAME 100% ; fire damage Armor = FLAME 100% ; fire damage
Armor = FROST 50% ;;,;; 100% ; Armor = FROST 50% ;;,;; 100% ;
......
...@@ -233,7 +233,7 @@ Object AngmarMill ...@@ -233,7 +233,7 @@ Object AngmarMill
ArmorSet ArmorSet
Conditions = None Conditions = None
Armor = StructureArmor Armor = ResourceArmor ;,; StructureArmor
End End
WeaponSet WeaponSet
......
...@@ -8,6 +8,11 @@ ChildObject IsengardFurnace Furnace ...@@ -8,6 +8,11 @@ ChildObject IsengardFurnace Furnace
KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor
End
WeaponSet ;,; WeaponSet ;,;
Conditions = None Conditions = None
End End
......
...@@ -9,6 +9,11 @@ ChildObject MordorSlaughterHouse SlaughterHouse ...@@ -9,6 +9,11 @@ ChildObject MordorSlaughterHouse SlaughterHouse
KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet ;,; WeaponSet ;,;
Conditions = None Conditions = None
End End
......
...@@ -260,7 +260,7 @@ Object WildMineShaft ...@@ -260,7 +260,7 @@ Object WildMineShaft
ArmorSet ArmorSet
Conditions = None Conditions = None
Armor = StructureArmor Armor = ResourceArmor ;,; StructureArmor
End End
WeaponSet WeaponSet
......
...@@ -281,7 +281,7 @@ Object MineShaft_Interface ...@@ -281,7 +281,7 @@ Object MineShaft_Interface
ArmorSet ArmorSet
Conditions = None Conditions = None
Armor = StructureArmor ;,; ResourceArmor Armor = ResourceArmor ;,; StructureArmor ;,; ResourceArmor
End End
; *** ENGINEERING Parameters *** ; *** ENGINEERING Parameters ***
......
...@@ -203,7 +203,7 @@ Object ElvenMallornTree ...@@ -203,7 +203,7 @@ Object ElvenMallornTree
ArmorSet ArmorSet
Conditions = None Conditions = None
Armor = StructureArmor ;,; ResourceArmor Armor = ResourceArmor ;,; StructureArmor ;,; ResourceArmor
;DamageFX = StructureDamageFXNoShake ;DamageFX = StructureDamageFXNoShake
End End
......
...@@ -58,6 +58,11 @@ ChildObject GondorFarm FarmInterface ...@@ -58,6 +58,11 @@ ChildObject GondorFarm FarmInterface
Conditions = None Conditions = None
End End
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet WeaponSet
Weapon = PRIMARY StructureFarmBowMen ;,; GondorStructureBow Weapon = PRIMARY StructureFarmBowMen ;,; GondorStructureBow
Conditions = PLAYER_UPGRADE Conditions = PLAYER_UPGRADE
......
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