Commit 0018896a authored by brabox's avatar brabox

Moved all RBs back to ResourceArmor and made it average tankiness of v7 FoD and FoL

parent 967dff9f
......@@ -3254,12 +3254,12 @@ Armor FactoryHeavyArmor
End
;------------------------------------------------------------------------------
Armor ResourceArmor ; NOTE - This Armor is no longer used in multiplayer (as of 2.02 v7.1.0) [BraBox]
Armor ResourceArmor
Armor = DEFAULT 50% ; this sets the level for all nonspecified damage types
Armor = CRUSH 1% ; horseman damage
Armor = SLASH 50% ; soldier damage
Armor = CAVALRY 50% ; Originally 25%
Armor = SPECIALIST 50%
Armor = SLASH 45% ;,;
Armor = CAVALRY 45% ;,;
Armor = SPECIALIST 45% ;,;
Armor = PIERCE 5% ; archer damage RotWK originally 10%
Armor = FLAME 100% ; fire damage
Armor = FROST 50% ;;,;; 100% ;
......
......@@ -233,7 +233,7 @@ Object AngmarMill
ArmorSet
Conditions = None
Armor = StructureArmor
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet
......
......@@ -8,6 +8,11 @@ ChildObject IsengardFurnace Furnace
KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor
End
WeaponSet ;,;
Conditions = None
End
......
......@@ -9,6 +9,11 @@ ChildObject MordorSlaughterHouse SlaughterHouse
KindOf = +LIVING_WORLD_BUILDING_MIRROR +ECONOMY_STRUCTURE
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet ;,;
Conditions = None
End
......
......@@ -260,7 +260,7 @@ Object WildMineShaft
ArmorSet
Conditions = None
Armor = StructureArmor
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet
......
......@@ -281,7 +281,7 @@ Object MineShaft_Interface
ArmorSet
Conditions = None
Armor = StructureArmor ;,; ResourceArmor
Armor = ResourceArmor ;,; StructureArmor ;,; ResourceArmor
End
; *** ENGINEERING Parameters ***
......
......@@ -203,7 +203,7 @@ Object ElvenMallornTree
ArmorSet
Conditions = None
Armor = StructureArmor ;,; ResourceArmor
Armor = ResourceArmor ;,; StructureArmor ;,; ResourceArmor
;DamageFX = StructureDamageFXNoShake
End
......
......@@ -58,6 +58,11 @@ ChildObject GondorFarm FarmInterface
Conditions = None
End
ArmorSet ;,; ChildObject has its own armorset now
Conditions = None
Armor = ResourceArmor ;,; StructureArmor
End
WeaponSet
Weapon = PRIMARY StructureFarmBowMen ;,; GondorStructureBow
Conditions = PLAYER_UPGRADE
......
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