Commit da0085e3 authored by Forlong's avatar Forlong
parent 0bebf645
RotWK 2.02 v5.0 Changelog
RELEASE DATE GOES HERE, RIGHT HERE, NO NOT THERE.
These 3.6.2 changes PROBABLY work but we need to check them because Andy reports they are BROKEN:
- Fixed game crash when run with BFME II patch 1.07/1.08 active.
- Some passive abilities (Uruk Deathbringers' Stonewall ability, Bloodlust abilities) now correctly display when multiple units are selected.
- All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
- Dol Guldur arrow and catapult towers no longer take ridiculous amounts of damage from hero ranged weapons.
- Barrow-wights and Karsh no longer drain health from machines (most siege units and Battlewagons), Explosive Mines, ships, and undead units (Nazgul, wights, Army of the Dead, Shade of the Wolf)
- Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
Unofficial Patch 2.02 v4.0 Changelog
October 28, 2014
......@@ -5,28 +18,24 @@ October 28, 2014
As we reimplement changes from Andy's v4.0, add the changes here.
- Some passive abilities (Uruk Deathbringers' Stonewall ability, Bloodlust abilities) now correctly display when multiple units are selected.
- All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
- Fixed game crash when run with BfMe II Patch 1.07 active.
- Inn Rangers costs 400 (from 300).
Andy's changelog: http://www.gamereplays.org/community/index.php?s=&showtopic=953611&view=findpost&p=9703636
- Rohirrim:
a. Upgrades are now correctly purchasable when Rohirrim are multi-selected with other Men of the West units. (This change also has the fringe benefit of correcting the erroneous "Purchase this upgrade at Armory" tooltip text for most of the upgrades.)
b. Commandset no longer "blinks" when unit is ordered to switch weapons.
--- Upgrades are now correctly purchasable when Rohirrim are multi-selected with other Men of the West units. (This change also has the fringe benefit of correcting the erroneous "Purchase this upgrade at Armory" tooltip text for most of the upgrades.)
--- Commandset no longer "blinks" when unit is ordered to switch weapons.
- Inn Rangers cost increased to 400 (from 300).
- Boromir Horn of Gondor recharge time increased to 1m45s (from 1m30s).
- Dwarven Guardians no longer suffer an armor decrease when equipped with Siege Hammers.
- Mumak:
a. Now must purchase Fire Arrows at the beginning of each WotR skirmish. (This is a workaround for a bug in which Mumak Haradrim never began with Fire Arrows, even if the upgrade was previously purchased.)
b. Now properly can be upgraded by the Great Siege Works in the living world (strategic) map.
- Mumakil:
--- Now must purchase Fire Arrows at the beginning of each WotR skirmish. (This is a workaround for a bug in which Mumak Haradrim never began with Fire Arrows, even if the upgrade was previously purchased.)
--- Now properly can be upgraded by the Great Siege Works in the living world (strategic) map.
- Spiderlings:
a. Banner Spiderling no longer incorrectly consumes command points.
b. Now display correct palantir portrait when horde is emerging from the Spider Pit.
- Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
- Barrow-wights and Karsh no longer drain health from machines (most siege units and Battlewagons), Explosive Mines, ships, and undead units (Nazgul, wights, Army of the Dead, Shade of the Wolf)
--- Banner Spiderling no longer incorrectly consumes command points.
--- Now display correct palantir portrait when horde is emerging from the Spider Pit.
- Lair Cave Troll:
a. Now properly displays animation when attacking buildings.
b. Improved jerkiness when walking around lair.
- Dol Guldur arrow and catapult towers no longer take ridiculous amounts of damage from hero ranged weapons.
- Boromir:
a. Horn of Gondor recharge time increased to 1m45s (from 1m30s).
--- Now properly displays animation when attacking buildings.
--- Improved jerkiness when walking around lair.
Unofficial Patch 2.02 v3.6.1 Changelog
August 4, 2012
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