Commit 8d9ae5fc authored by Jean Miraak's avatar Jean Miraak 💬 Committed by brabox

(!479) Added several missing housecolors

parent 09e6be55
- Sharku, Faramir, Mirkwood banner carrier, Dark Dunedain banner carrier, Heavily Armored Guardians and Axe-throwers now display their house color properly.
......@@ -291,6 +291,12 @@ HouseColor
HouseTexture = HC_GUFaramir.tga
End
HouseColor ;,;
BaseTexture = GUFrmirHrse.tga
HouseTexture = HC_RUTheoHorseM.tga
End
HouseColor
BaseTexture = GUShadowFaxH.tga
HouseTexture = HC_GUShadowFaxH.tga
......@@ -331,6 +337,16 @@ HouseColor
HouseTexture = HC_GUBanner.tga
End
HouseColor ;,;
BaseTexture = GURngrBnr.tga
HouseTexture = HC_GUBanner.tga
End
HouseColor ;,;
BaseTexture = GURngrBnrGry.tga
HouseTexture = HC_GUBanner.tga
End
;-------------------------------------------
;Rohan Units House Color
;-------------------------------------------
......@@ -768,6 +784,11 @@ HouseColor
HouseTexture = HC_MUGblnSwrd.tga
End
HouseColor ;,;
BaseTexture = MUGblnSwrd_C.tga
HouseTexture = HC_MUGblnSwrd.tga
End
HouseColor
BaseTexture = MUGblnSwrd2.tga
HouseTexture = HC_MUGblnSwrd.tga
......@@ -798,6 +819,11 @@ HouseColor
HouseTexture = HC_MUGobArch.tga
End
HouseColor ;,;
BaseTexture = MUGobArch_C.tga
HouseTexture = HC_MUGobArch.tga
End
HouseColor
BaseTexture = MUGobArch2.tga
HouseTexture = HC_MUGobArch.tga
......@@ -1198,6 +1224,11 @@ HouseColor
HouseTexture = HC_IUShaku.tga
End
HouseColor ;,;
BaseTexture = IUShaku_C.tga
HouseTexture = HC_IUShaku.tga
End
HouseColor
BaseTexture = IUUrukahi.tga
HouseTexture = HC_IUUrukahi.tga
......@@ -1228,6 +1259,11 @@ HouseColor
HouseTexture = HC_IUWarg.tga
End
HouseColor ;,;
BaseTexture = IUWarg_C.tga
HouseTexture = HC_IUWarg.tga
End
HouseColor
BaseTexture = IUWargRidr_A.tga
HouseTexture = HC_IUWargRidr.tga
......@@ -1253,6 +1289,16 @@ HouseColor
HouseTexture = HC_IUWargFur_A.tga
End
HouseColor ;,;
BaseTexture = IUWargFur_B.tga
HouseTexture = HC_IUWargFur_A.tga
End
HouseColor ;,;
BaseTexture = IUWargFur_C.tga
HouseTexture = HC_IUWargFur_A.tga
End
HouseColor
BaseTexture = IUSeigBallTeam.tga
HouseTexture = HC_IUUrukahi.tga
......@@ -1373,7 +1419,7 @@ HouseColor
End
HouseColor
BaseTexture = DUDwarfAxe.tga
BaseTexture = DUDwarfAxe_HA.tga ;,; EUDwarfAxe.tga
HouseTexture = HC_EUDwarfAxe.tga
End
......@@ -1382,6 +1428,11 @@ HouseColor
HouseTexture = HC_EUDwarfGua.tga
End
HouseColor ;,;
BaseTexture = EUDwarfGua_HA.tga
HouseTexture = HC_EUDwarfGua.tga
End
HouseColor
BaseTexture = EUDwarfMin.tga
HouseTexture = HC_EUDwarfMin.tga
......@@ -1572,6 +1623,11 @@ HouseColor
HouseTexture = HC_EUMirkBan.tga
End
HouseColor ;,;
BaseTexture = EUMirkBan_C.tga
HouseTexture = HC_EUMirkBan.tga
End
HouseColor
BaseTexture = EUMthlnd.tga
HouseTexture = HC_EUMthlnd.tga
......@@ -1667,6 +1723,11 @@ HouseColor
HouseTexture = HC_RULAElvnWrrior.TGA
End
HouseColor ;,;
BaseTexture = RULAElvnWrriorL.tga
HouseTexture = HC_RULAElvnWrrior.TGA
End
;-------------------------------------------
;Wild Units House Color
......@@ -1722,6 +1783,11 @@ HouseColor
HouseTexture = HC_MUShelobH.tga
End
HouseColor ;,;
BaseTexture = MUGntSpdr_B.tga
HouseTexture = HC_MUShelobH.tga
End
HouseColor
BaseTexture = MUGntSpdrBannerCarrier.TGA
HouseTexture = hc_mugntspdrbannercarrier.tga ;,; HC_MUShelobH.tga ;,;
......@@ -2600,6 +2666,10 @@ HouseColor
HouseTexture = HC_KUDireWolf.tga
End
HouseColor ;,;
BaseTexture = KUDireWolf3.tga
HouseTexture = HC_KUDireWolf.tga
End
HouseColor
BaseTexture = KUDireWolfBNR.tga
......@@ -2651,6 +2721,16 @@ HouseColor
HouseTexture = HC_KUDireWolf.tga
End
HouseColor ;,;
BaseTexture = KUDireWolf3_HA.tga
HouseTexture = HC_KUDireWolf.tga
End
HouseColor ;,;
BaseTexture = KUDireWolfBNR_HA.tga
HouseTexture = HC_KUDireWolf.tga
End
HouseColor
BaseTexture = KUHillTroll_HA.tga
HouseTexture = HC_KUHillTroll.tga
......@@ -2683,7 +2763,7 @@ End
HouseColor ;,;
BaseTexture = MUGntSpdr2.tga
HouseTexture = hc_mugntspdrbannercarrier.tga
HouseTexture = HC_MUShelobH.tga ;,; hc_mugntspdrbannercarrier.tga
End
HouseColor ;,;
......
......@@ -483,7 +483,7 @@ Object IsengardFortressCitadel
//Burning Forges
Draw = W3DScriptedModelDraw ModuleTag_DrawBurningForges
OkToChangeModelColor = Yes ;,;
StaticModelLODMode = Yes // Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
......
......@@ -577,7 +577,7 @@ Object DwarvenFortressCitadel
;//--------------------------------
;//Oil Casks
Draw = W3DScriptedModelDraw ModuleTag_MainOilStruct
OkToChangeModelColor = Yes ;,;
StaticModelLODMode = Yes // Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
......
......@@ -543,6 +543,7 @@ Object ElvenCitadel
End
Draw = W3DScriptedModelDraw ModuleTag_DrawAnvilGuy
OkToChangeModelColor = Yes ;,;
AttachToBoneInAnotherModule = PositionBone
DefaultModelConditionState
......
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