Commit 69fc32c5 authored by Forlong's avatar Forlong

CaH arrow storm: 50% scalar vs. heroes

parent 4f4ca6da
......@@ -10,6 +10,10 @@ These 3.6.2 changes PROBABLY work but we need to check them because Andy reports
- Barrow-wights and Karsh no longer drain health from machines (most siege units and Battlewagons), Explosive Mines, ships, and undead units (Nazgul, wights, Army of the Dead, Shade of the Wolf)
- Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
Create-a-Heroes
- Arrow Storm now deals half damage to heroes.
Elves
- Legolas Arrow Storm recharge time increased to 3m30s (from 3m20s).
......
......@@ -22908,6 +22908,7 @@ Weapon CreateAHeroRainOfArrowsWarhead_Level1
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
AcceptDamageAdd = Yes ;;,;; No
DamageScalar = 50% NONE +HERO ;,;
End
End
......@@ -22939,6 +22940,7 @@ Weapon CreateAHeroRainOfArrowsWarhead_Level2
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
AcceptDamageAdd = Yes ;;,;; No
DamageScalar = 50% NONE +HERO ;,;
End
End
......@@ -22970,6 +22972,7 @@ Weapon CreateAHeroRainOfArrowsWarhead_Level3
DamageFXType = GOOD_ARROW_PIERCE
DeathType = NORMAL
AcceptDamageAdd = Yes ;;,;; No
DamageScalar = 50% NONE +HERO ;,;
End
End
......
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