Commit 091ee61f authored by jetslandingboard's avatar jetslandingboard
parents 4c75b87b 503f88d1
Unofficial Patch 2.02 v3.6.2 Changelog
March 26, 2013
April 8, 2013
- Some passive abilities (Uruk Deathbringers' Stonewall ability, Bloodlust abilities) now correctly display when multiple units are selected.
- All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
- Fixed game crash when run with BfMe II Patch 1.07 active.
- Rohirrim:
a. Upgrades are now correctly purchasable when Rohirrim are multi-selected with other Men of the West units. (This also has the fringe benefit of correcting the erroneous "Purchase this upgrade at Armory" tooltip text for most of the upgrades.)
a. Upgrades are now correctly purchasable when Rohirrim are multi-selected with other Men of the West units. (This change also has the fringe benefit of correcting the erroneous "Purchase this upgrade at Armory" tooltip text for most of the upgrades.)
b. Commandset no longer "blinks" when unit is ordered to switch weapons.
- All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
- Dwarven Guardians no longer suffer an armor decrease when equipped with Siege Hammers.
- Mumak:
a. Now must purchase Fire Arrows at the beginning of each WotR skirmish. (This is a workaround for a bug in which Mumak Haradrim never began with Fire Arrows, even if the upgrade was previously purchased.)
b. Now properly can be upgraded by the Great Siege Works in the living world (strategic) map.
- Spiderlings:
a. Banner Spiderling no longer incorrectly consumes command points.
b. Now display correct palantir portrait when horde is emerging from the Spider Pit.
- Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
- Barrow-wights and Karsh no longer drain health from machines (most siege units and Battlewagons), Explosive Mines, ships, and undead units (Nazgul, wights, Army of the Dead, Shade of the Wolf)
- Lair Cave Troll:
a. Now properly displays animation when attacking buildings.
b. Improved jerkiness when walking around lair.
- Fixed game crash when run with BfMe II Patch 1.07 active.
- Dol Guldur arrow and catapult towers no longer take ridiculous amounts of damage from hero ranged weapons.
Unofficial Patch 2.02 v3.6.1 Changelog
August 4, 2012
......
......@@ -133,6 +133,9 @@
#define KINGSFAVOR_OBJECTFILTER ANY +CAVALRY +INFANTRY -STRUCTURE -CASTLE_KEEP -BASE_FOUNDATION -HERO -MOVE_ONLY -DOZER -SUMMONED ALLIES ;;,;; Added -SUMMONED
#define DRAIN_HEALTH_OBJECTFILTER ALL -STRUCTURE -MACHINE -MINE -SHIP -ARMY_OF_DEAD -AngmarKarsh -AngmarMorgramir -AngmarWitchking -MordorBlackRider -KhamulFellBeast -KhamulMounted -MordorMorgromirMounted -MorgomirFellBeast -MordorWitchKing -MordorWitchKingOnFellBeast -AngmarShadeWolf -BarrowWight -BarrowWight_Slaved -BarrowWight_Summoned -LesserWight ;;,;; Added
#define NO_DRAIN_HEALTH_OBJECTFILTER ANY +STRUCTURE +MACHINE +MINE +SHIP +ARMY_OF_DEAD +AngmarKarsh +AngmarMorgramir +AngmarWitchking +MordorBlackRider +KhamulFellBeast +KhamulMounted +MordorMorgromirMounted +MorgomirFellBeast +MordorWitchKing +MordorWitchKingOnFellBeast +AngmarShadeWolf +BarrowWight +BarrowWight_Slaved +BarrowWight_Summoned +LesserWight ;;,;; Added
#define HOBBIT_KINDOF PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE THROWN_OBJECT HERO HOBBIT ATTACK_NEEDS_LINE_OF_SIGHT HEAVY_MELEE_HITTER
......
......@@ -34046,6 +34046,12 @@ Object DoGoldurWallTowerSmall
SelfRepairFromRubbleLoop = BuildingConstructionLoop
End
ArmorSet ;;,;; Added
Conditions = None
Armor = DwarvenWallArmor
DamageFX = None
End
Body = StructureBody ModuleTag_05
MaxHealth = DWARVEN_WALLTOWER_SMALL_HEALTH
End
......@@ -34287,9 +34293,11 @@ Object DoGoldurWallCatapultSmall
RemoveUpgrade = Upgrade_HasWallTrebuchet ; when our slave dies, remove this upgrade, so we can get the upgrade again.
End
ArmorSet ;;,;; Added
Conditions = None
Armor = DwarvenWallArmor
DamageFX = None
End
Body = StructureBody ModuleTag_05
MaxHealth = DWARVEN_WALLCATAPULT_SMALL_HEALTH
......@@ -827,10 +827,11 @@ Object DwarvenGuardian
AttributeModifier = FearlessForever
End
Behavior = AttributeModifierUpgrade ModuleTag_SHU
TriggeredBy = Upgrade_DwarvenSiegeHammer
AttributeModifier = DwarvenSiegeHammer
End
;;,;; Removed
;Behavior = AttributeModifierUpgrade ModuleTag_SHU
; TriggeredBy = Upgrade_DwarvenSiegeHammer
; AttributeModifier = DwarvenSiegeHammer
;End
Behavior = SquishCollide ModuleTag_06
......
......@@ -6016,10 +6016,11 @@ Weapon BarrowWightTouch ;BALANCE BarrowWightTouch
DeathType = NORMAL
DrainLife = Yes
DrainLifeMultiplier = 0.35 ;;,;; 0.5
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.1
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.1
End
DamageNugget ;;,;; Damage vs. structures, without Drain Life, added for 2.3
Damage = #MULTIPLY( BARROWWIGHT_SWORD 0.30 ) ; Added multiply for 2.5 ; 0.60
Damage = BARROWWIGHT_SWORD ;;,;; #MULTIPLY( BARROWWIGHT_SWORD 0.30 ) ; Added multiply for 2.5 ; 0.60
DamageScalar = 30% ANY +STRUCTURE ;;,;;
Radius = 10.0
DelayTime = 0
DamageType = MAGIC
......@@ -6027,7 +6028,7 @@ Weapon BarrowWightTouch ;BALANCE BarrowWightTouch
DeathType = NORMAL
;DrainLife = Yes
;DrainLifeMultiplier = 0.35 ; 0.5
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
AttributeModifierNugget
AttributeModifier = BarrowWightTouchDebuff
......@@ -6091,7 +6092,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DamageDuration = 1500
DrainLife = Yes
DrainLifeMultiplier = 0.2
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ; A basic Nugget that just does damage
Damage = KARSH_SWORD_DAMAGE
......@@ -6102,7 +6103,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DeathType = NORMAL
DrainLife = Yes
DrainLifeMultiplier = 0.2
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DOTNugget ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6117,7 +6118,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DamageDuration = 1500
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;;,;; Damage vs. structures, without Drain Life, added for 2.3
Damage = KARSH_SWORD_DAMAGE
......@@ -6128,7 +6129,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DeathType = NORMAL
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
AttributeModifierNugget
......@@ -6162,7 +6163,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel2
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 3
......@@ -6175,7 +6176,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel3
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 4
......@@ -6188,7 +6189,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel4
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 5
......@@ -6201,7 +6202,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel5
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 6
......@@ -6214,7 +6215,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel6
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 7
......@@ -6227,7 +6228,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel7
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 8
......@@ -6240,7 +6241,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel8
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 9
......@@ -6253,7 +6254,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel9
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 10
......@@ -6266,7 +6267,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
DrainLife = Yes
DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel10
SpecialObjectFilter = ALL -STRUCTURE ;;,;; Added for 2.3
SpecialObjectFilter = DRAIN_HEALTH_OBJECTFILTER ;;,;; ALL -STRUCTURE ;;,;; Added for 2.3
End
DamageNugget ;level 2 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6279,7 +6280,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel2
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 3 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6292,7 +6293,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel3
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 4 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6305,7 +6306,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel4
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 5 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6318,7 +6319,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel5
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 6 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6331,7 +6332,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel6
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 7 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6344,7 +6345,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel7
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 8 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6357,7 +6358,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel8
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 9 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6370,7 +6371,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel9
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
DamageNugget ;level 10 ;;,;; Damage vs. structures, without Drain Life, added for 2.3
......@@ -6383,7 +6384,7 @@ Weapon KarshWightTouch ;BALANCE BarrowWightTouch
;DrainLife = Yes
;DrainLifeMultiplier = 0.2
RequiredUpgradeNames = Upgrade_ObjectLevel10
SpecialObjectFilter = ANY +STRUCTURE
SpecialObjectFilter = NO_DRAIN_HEALTH_OBJECTFILTER ;;,;; ANY +STRUCTURE
End
End
......
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