1. 12 Oct, 2014 1 commit
  2. 05 Oct, 2014 4 commits
  3. 02 Oct, 2014 1 commit
  4. 28 Sep, 2014 3 commits
  5. 18 Aug, 2014 1 commit
  6. 14 Aug, 2014 1 commit
  7. 10 Aug, 2014 3 commits
  8. 03 Aug, 2014 2 commits
  9. 31 Jul, 2014 1 commit
  10. 30 Jul, 2014 1 commit
  11. 19 Nov, 2013 1 commit
  12. 17 Nov, 2013 1 commit
  13. 13 Nov, 2013 1 commit
  14. 09 Nov, 2013 1 commit
  15. 02 Aug, 2013 1 commit
  16. 19 Jul, 2012 1 commit
  17. 26 Jun, 2012 1 commit
  18. 24 Jun, 2012 1 commit
  19. 16 Jun, 2012 1 commit
  20. 28 May, 2012 2 commits
  21. 21 May, 2012 1 commit
  22. 18 May, 2012 1 commit
  23. 13 May, 2012 1 commit
  24. 01 Jan, 2012 2 commits
    • David Llewellyn-Jones's avatar
      Moved Functy lighting calculations from the vertex shader to the fragment... · 53bf7f5f
      David Llewellyn-Jones authored
      Moved Functy lighting calculations from the vertex shader to the fragment shader. Consequently lighting is now calculated per pixel based on the actual function tangents at the pixel, rather than the interpolated (approximate) values between vertex positions. Also updated the spherical shaders to calculate lighting normals correctly.
      53bf7f5f
    • David Llewellyn-Jones's avatar
      Fixed Functy to allow seamless transition between shader-based and... · 2faf4495
      David Llewellyn-Jones authored
      Fixed Functy to allow seamless transition between shader-based and non-shader-based rendering. Extended to allow different fragment (as well as vertex) shader code for different function types. Colour function moved from vertex shader to fragment shader to generate more accurate results independent of the function accuracy setting (since this only affects the number of vertices used).
      2faf4495
  25. 31 Dec, 2011 1 commit
  26. 30 Dec, 2011 2 commits
  27. 27 Dec, 2011 1 commit
  28. 13 Dec, 2011 2 commits