1. 05 Aug, 2015 1 commit
  2. 18 Aug, 2014 1 commit
  3. 03 Aug, 2014 1 commit
  4. 13 Nov, 2013 1 commit
  5. 01 Jan, 2012 2 commits
    • David Llewellyn-Jones's avatar
      Moved Functy lighting calculations from the vertex shader to the fragment... · 53bf7f5f
      David Llewellyn-Jones authored
      Moved Functy lighting calculations from the vertex shader to the fragment shader. Consequently lighting is now calculated per pixel based on the actual function tangents at the pixel, rather than the interpolated (approximate) values between vertex positions. Also updated the spherical shaders to calculate lighting normals correctly.
      53bf7f5f
    • David Llewellyn-Jones's avatar
      Fixed Functy to allow seamless transition between shader-based and... · 2faf4495
      David Llewellyn-Jones authored
      Fixed Functy to allow seamless transition between shader-based and non-shader-based rendering. Extended to allow different fragment (as well as vertex) shader code for different function types. Colour function moved from vertex shader to fragment shader to generate more accurate results independent of the function accuracy setting (since this only affects the number of vertices used).
      2faf4495
  6. 31 Dec, 2011 1 commit
  7. 27 Dec, 2011 1 commit
  8. 13 Dec, 2011 1 commit