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- Overhauled the Cubemap Reflections a bit by correctly culling Specular Highlights from the Standard Metallic Workflow and excluding Standard Shaders Lighting which was included in there for a long time. Also on top i've made sure everything behaves like it should for correct PBR results.
- Clamped the Indirect Lighting,  usefull for the VRChat Optimized Lighting System
- Spot and Pointlight Lighting Vector issue is fixed for the VRChat Optimized Lighting System.