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[[_TOC_]]
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![generalSettings_screenshot](uploads/840a1b1c5fa473a03b1176a336a88f1d/generalSettings_screenshot.jpg)
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![generalSettings_screenshot](uploads/e32f43384d4492beb79652253b3d4114/generalSettings_screenshot.jpg)
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## Render Engine
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... | ... | @@ -12,9 +12,9 @@ This property is a copy of the render engine property in the Blender render prop |
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## Create Nodes
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This operator creates all the renderlayer and file output nodes in the compositing editor. Only nodes for enabled renderlayer are created. The color of the nodes matches with the color of the color slot in the [**Layer Overview**](2.-Layer-Overview). The file output node paths and file formats are generated from the settings in the [**Output Settings**](#output-settings). Previous created nodes will be removed.
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This operator creates all the renderlayer and file output nodes in the compositing editor. The color of the nodes matches with the color of the color slot in the [**Layer Overview**](2.-Layer-Overview). The file output node paths and file formats are generated from the settings in the [**Output Settings**](#output-settings). Previous created nodes will be removed.
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If the [**precompositing is enabled**](2.-Layer-Overview#enable-composite) for some renderlayer, they will be merged with alpha overlay nodes on top of each other and an additional file output node will be created. The renderlayer are layered in their alphabetical order: renderlayer that come last are merged on top of the renderlayer that come first.
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If the [**precompositing is enabled**](2.-Layer-Overview#enable-composite) for some renderlayer, they will be merged with alpha overlay nodes on top of each other and an additional file output node will be created. The renderlayer are layered by their position in the [**Layer Overview**](2.-Layer-Overview): renderlayer that come last are merged on top of the renderlayer that come first.
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After executing this operator the first time or opening a new scene, the notification "Nodes need to be recreated!" will appear above the "Create Nodes" button if any changes were made that might affect the node tree.
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... | ... | @@ -30,7 +30,7 @@ You can change the version number with the version property below this operator. |
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The output path for the file output nodes is generated by the output directory and the output name. The directory can be browsed by clicking on the folder button ![folder_icon](uploads/52969065070f86ec507186616cbdf4d8/folder_icon.jpg). If a folder in the path does not exist, Blender will create it during rendering.
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Below the output directory the output name can be set. The output name path can also have additional folders. Folders are indicated by a forwardslash "/". The frame number and extension will be added after the file ouput name. Below the output name is a representation of how the final output path of the currently active renderlayer will look like.
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Below the output directory the output name can be set. The output name path can also have additional folders. Folders are indicated by a forwardslash "/". The frame number and extension will be added after the file output name. Below the output name is a representation of how the final output path of the currently active renderlayer will look like.
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In the addon preferences a default output name can be set. It will than be used by default in all future Blender sessions for every new scene.
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... | ... | @@ -64,19 +64,16 @@ The file format settings are a copy of the file format settings in the Blender o |
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Movie file formats (e.g. 'AVI JPEG', 'AVI Raw' or 'FFmpeg video) can not be used because they are technically not supported for file output nodes.
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The file format can be overwritten per renderlayer in the [**Renderlayer Settings**](4.-Renderlayer-Settings#override-file-format).
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The file format can be overwritten per renderlayer in the [**Renderlayer Passes**](4.-Renderlayer-Passes#override-file-format) Panel.
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#### Use EXR for Data Passes
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#### OpenEXR Data Passes
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Enabling this property will override the output file formats to EXR 32bit float for renderpasses if they are data passes. Data passes usually need a high bit depth to work properly (e.g. ZDepth, Vector or Cryptomatte). If this option is disabled the global file format should be changed to a format with a high bit depth.
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Enabling this property will override the output file formats to EXR 32bit float for renderpasses if they are data passes. Data passes usually need a high bit depth to work properly (e.g. ZDepth, Vector or Cryptomatte). If this option is disabled the global file format or the file format for those specific renderpasses should be changed to a format with a high bit depth.
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### Write Alpha
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#### Cryptomatte Multilayer EXR
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The "Alpha" output will be written as a separate renderpass. The output name can be customized in the add-on preferences.
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### Write Noisy Image
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The "Noisy Image" output will be written as a separate renderpass. The output name can be customized in the add-on preferences.
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All cryptomatte passes are combined in a single multilayer exr file.
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This is necessary for some compositing softwares to be able to work properly with the cryptomattes.
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### Transparent Background
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... | ... | @@ -84,6 +81,12 @@ Makes the background of the rendering transparent. |
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This property is a copy of the "Transparent" property from the Blender Render Properties.
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### Color Management
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You can override the color management settings here.
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This panel is an instance of the "Color Management" panel from the Blender Output Properties. Changes in this panel will also update the panel in the Blender Output Properties.
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------
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Previous Page: [Layer Overview](2.-Layer-Overview) |
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\ No newline at end of file |