Blue Mage issues

Spell damage and accuracy tuning is obviously not in a great place, but that's a whole rewrite project and I'm not asking for that to happen any time soon. I understand it's not going to be easy, the formula is all a mess, taking attack stat for physical spell dmg, not getting the acc bonus on first hit(just like ws acc bonus on first hit) etc etc...As I'm leveling, though, I'm finding other issues with spells. I'll make updates as I find new things. Can message me in game or in Discord for questions or more information.

Physical spells do full damage to elementals, bypassing physical resistances.

Numerous Breath spells are using stat mods instead of HP leading to them being over tuned.

Some nuke spells multipliers are too high leading to them being over tuned.

Metallic Body cast time is too short, should be 7 seconds

Blood drain recast timer too short, should be 90 seconds

Blue Magic nukes seem to be feeding no TP

Wild Oats VIT down processes even on misses (I don't think this is intended)

Sneak Attack and Trick Attack don't stack with physical spells

Blastbomb bind effect instantly wears off. Edit: had the same results with magnitite cloud gravity and every debuff bad breath puts up.

Pinecone Bomb always misses or has extremely low accuracy

Attack Bonus trait shows up in trait list but doesn't activate

Spiral Spin doesn't apply accuracy down on mobs.

Spiral Spin and Asuran Claws aren't consuming Chain Affinity nor applying skill chain properties.

Unable to learn Seedspray and Subzero Smash due to mobs not using TP moves.