Redefine attacks.
Description/Current Situation: Weapons, spells, attacks shall have an attack-type option (in the detail tab) which indicates the attack type:
- melee armed
- melee unarmed
- ranged
- ranged thrown
Proposed Solution: all code checking for attack types, shall look for this attributes. (no refactoring here)
Workaround:
Edited by patrickmohrmann