Commit d36956a1 authored by F S's avatar F S

additional troop entries

parent d1a8989f
......@@ -15,7 +15,6 @@
\usepackage{eso-pic} % ruler
\usepackage{multicol} % text columns
\setlength{\multicolsep}{0pt}
\usepackage{ifthen}
% set pdf background image
\usepackage{background}
......@@ -31,7 +30,7 @@
}
}
% get to the right height off the top
% start the ruler at the header separation line that Army generates on p.1
\headheight = 0pt
\headsep = 8pt
\marginparwidth = 0pt
......@@ -45,18 +44,15 @@
% no page numbering
\pagenumbering{gobble}
% write a skill entry by itself
\newcommand{\entry}[2]{\noindent \scriptsize \textbf{- #1:} #2\\}
% write a skill entry as part of a troop
% skill entry format
\newcommand{\troopentry}[2]{\noindent \scriptsize - #1: #2\\}
% write a troop entry
% troop entry format
\makeatletter
\newcommand{\troop}[1]{ \noindent \footnotesize \textbf{#1}\\ \@troopRecursionCheck }
\newcommand\@troopRecursionCheck{ \@ifnextchar\troopStop{\@troopRecursionEnd}{\@troopEntry} }
\newcommand\@troopEntry[1]{ #1 \@troopRecursionCheck }
\newcommand\@troopRecursionEnd[1]{\\}
\newcommand\@troopRecursionEnd[1]{ \\ }
\makeatother
% import troop skills
......@@ -86,7 +82,7 @@
\end{picture}
}
\null % have _something_ to vspave-skip from
\null % have _something_ to vspave-skip from
\vspace{\start} % skip to ruler position
%-------------------------------------------------------------------------------
......
\newcommand{\AirborneInfiltration}{\troopentry{AD: Airborne Infiltration}{Use own Order to deploy from edge (Long Skill).}}
\newcommand{\Parachutist} {\troopentry{AD: Parachutist}{Use own Order to deploy from pre-chose edge (Long Skill).}}
\newcommand{\AdvancedECM} {\troopentry{Advanced ECM}{Against Guided cancels +6 MOD and imposes -3 MOD.}}
\newcommand{\AirborneInfiltration}{\troopentry{AD: Airborne Infiltration}{Use own Order to deploy from edge (Long Skill).}}
\newcommand{\AutoMediKit} {\troopentry{AutoMediKit}{Recover from Unconscious on PH Roll (Long Skill).}}
\newcommand{\Bioimmunity} {\troopentry{Bioimmunity}{Ignores Bio-Munitions such as Shock and Viral.}}
\newcommand{\BasicImpersonation}{\troopentry{Basic Impersonation}{Deploy freely; hidden twice. Surprise Att. \& Sh. L1.}}
\newcommand{\Bioimmunity} {\troopentry{Bioimmunity}{Ignores Bio-Munitions such as Shock and Viral.}}
\newcommand{\Camouflage} {\troopentry{CH: Camouflage}{Camo Deployment; -3 MOD to enemy BS attacks.}}
\newcommand{\TOCamo} {\troopentry{CH: TO Camo}{Hidden Deployment; -6 MOD to enemy BS attacks.}}
\newcommand{\ClimbingPlus} {\troopentry{Climbing Plus}{Climb becomes Short Skill; treats vert. surfaces as horiz.}}
\newcommand{\CombatJump} {\troopentry{AD: Combat Jump}{Deploy anywhere on PH Roll, incl.\ Enemy Deployment Zone.}}
\newcommand{\Courage} {\troopentry{V1: Courage}{Choose outcome of Guts Rolls; ignore Retreat!}}
\newcommand{\DCharges} {\troopentry{D-Charges}{Plant on terrain or immobilized Troops; detonate w/ 2nd Order.}}
\newcommand{\DeployableRepeater}{\troopentry{Depl. Repeater}{Extends friendly Hacking Areas by own Zone of Control.}}
\newcommand{\DoctorPlus} {\troopentry{Doctor Plus}{Heals on WIP+3.}}
\newcommand{\FreeAgent} {\troopentry{Free Agent}{At start of turn Troop may switch Combat Groups.}}
\newcommand{\Dogged} {\troopentry{V2: Dogged}{Stay alive until end of Turn when shot Unconscious.}}
\newcommand{\FatalityI} {\troopentry{Fatality L1}{+1 MOD to the Damage of the Troop's BS weapon.}}
\newcommand{\FatalityII} {\troopentry{Fatality L2}{Rolling a 1 during a BS Attack counts as a Critical.}}
\newcommand{\ForwardObserver} {\troopentry{Forward Observer}{Can push buttons. Flash Pulse.}}
\newcommand{\RemotePresence} {\troopentry{G: Remote Presence}{Choose res. of Guts Rolls \& 2nd lvl of Unconscious.}}
\newcommand{\Servant} {\troopentry{G: Servant}{Activate w/ attached Troop, allow for remote actions.}}
\newcommand{\FreeAgent} {\troopentry{Free Agent}{At start of turn Troop may switch Combat Groups.}}
\newcommand{\HoloprojectorII} {\troopentry{Holoprojector L2}{Deploy w/ Holoechos; re-use for free; Surprise Shot L1.}}
\newcommand{\Infiltration} {\troopentry{Infiltration}{Deploy up to the center line or beyond (PH-3 Roll).}}
\newcommand{\KinematikaI} {\troopentry{Kinematika L1}{Engange and Dodge range +1 inch during AROs.}}
\newcommand{\MarksmanshipII} {\troopentry{Marksmanship L2}{Gains Shock ammo; ignores enemy Cover MOD.}}
\newcommand{\MartialArtsIII} {\troopentry{Martial Arts L3}{+3 CC to self and -3 CC to opp. during CC Attacks.}}
\newcommand{\MediKit} {\troopentry{MediKit}{Heal both from afar and in base contact on a PH-3.}}
\newcommand{\Medjector} {\troopentry{Medjector}{Friendly Troop heals on successful PH roll.}}
\newcommand{\Mimetism} {\troopentry{Mimetism}{-3 MOD to enemy BS Attacks.}}
\newcommand{\Minelayer} {\troopentry{Minelayer}{Lay one Mine during the Deployment Phase.}}
\newcommand{\MSVII} {\troopentry{Multispectral Visor L2}{Ignore CH MODs and Low/Zero Visibility Zones.}}
\newcommand{\Multiterrain} {\troopentry{Multiterrain}{Ignore neg. effects when moving through chosen diff. terrain.}}
\newcommand{\Parachutist} {\troopentry{AD: Parachutist}{Use own Order to deploy from pre-chose edge (Long Skill).}}
\newcommand{\Poison} {\troopentry{Poison}{Adds BTS Roll to successful CC attacks (Wounds only).}}
\newcommand{\Regeneration} {\troopentry{Regeneration}{Pass PH roll to regenerate one Wound.}}
\newcommand{\Religious} {\troopentry{Religious Troop}{Must pass Guts Roll to seek cover when shot.}}
\newcommand{\RemotePresence} {\troopentry{G: Remote Presence}{Choose res. of Guts Rolls \& 2nd lvl of Unconscious.}}
\newcommand{\Servant} {\troopentry{G: Servant}{Activate w/ attached Troop, allow for remote actions.}}
\newcommand{\SixthSenseI} {\troopentry{Sixth Sense L1}{Ignores neg. MODs when attacked within his Zone of Ctrl.}}
\newcommand{\SpecialistOperative}{\troopentry{Specialist Operative}{Troop counts as a Specialist.}}
\newcommand{\SuperJump} {\troopentry{Super-Jump}{Jumping becomes Short Skill; may also Long Skill jump.}}
\newcommand{\SurpriseAttack} {\troopentry{Surprise Attack}{Op. suffers -6 MOD when CC-attacked out of Camo.}}
\newcommand{\SurpriseShotI} {\troopentry{Surprise Shot L1}{Op. suffers -3 MOD when attacked out of Camo.}}
\newcommand{\SurpriseShotII} {\troopentry{Surprise Shot L2}{Op. suffers -6 MOD when attacked out of Camo.}}
\newcommand{\TOCamo} {\troopentry{CH: TO Camo}{Hidden Deployment; -6 MOD to enemy BS attacks.}}
\newcommand{\TotalReaction} {\troopentry{Total Reaction}{Use full Burst value during AROs.}}
\newcommand{\VeteranI} {\troopentry{Veteran L1}{Ignores Loss of Lieutenant, Retreat!, and Isolated.}}
\newcommand{\XVisor} {\troopentry{X-Visor}{-3/-6 Range MODS become 0/-3.}}
......@@ -13,7 +13,7 @@
\newcommand{\GHAZI}{
\troop{GHAZI MUTTAWIAH}
%{\Dogged} <--- TODO: merge with other list
{\Dogged}
{\Religious}
\troopEnd
}
......@@ -34,9 +34,30 @@
\troopEnd
}
\newcommand{\KHAWARIJ}{
\troop{KHAWARIJ}
{\Bioimmunity}
{\SuperJump}
{\Religious}
{\Poison}
\troopEnd
}
\newcommand{\LEILASHARIF}{
\troop{Husam Operative LEILA SHARIF}
{\DCharges}
\troopEnd
}
% NAFFATUN: Skip; has no equipment to speak of
\newcommand{\NAJJARUN}{
\troop{NAJJARUN Engineer}
{\Courage}
{\DCharges}
\troopEnd
}
%-----------------------------------------------------------[ Medium Infantry ]
\newcommand{\DJANBAZAN}{
......@@ -56,10 +77,41 @@
\troopEnd
}
\newcommand{\RAGIK}{
\troop{Hassassin RAGIK}
{\CombatJump}
{\Dogged}
{\Religious}
\troopEnd
}
%------------------------------------------------------------[ Heavy Infantry ]
\newcommand{\ALFASID}{
\troop{AL FASID}
{\Minelayer}
{\SixthSenseI}
{\VeteranI}
\troopEnd
}
\newcommand{\AYYAR}{
\troop{Hassassin AYYAR}
{\HoloprojectorII}
{\FreeAgent}
{\SpecialistOperative}
{\Religious}
\troopEnd
}
%-----------------------------------------------------------------------[ TAG ]
\newcommand{\MAGHARIBAGUARD}{
\troop{MAGHARIBA GUARD}
{\AdvancedECM}
\troopEnd
}
%---------------------------------------------------------------------[ Remote]
\newcommand{\FANOUS}{
......@@ -87,7 +139,7 @@
}
\newcommand{\FIDAY}{
\troop{FIDAY}
\troop{Hassassin FIDAY}
{\BasicImpersonation}
{\KinematikaI}
{\MartialArtsIII}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment