Commit d0ab8339 authored by F S's avatar F S

first example

parent 19186e86
%===============================================================================
\documentclass[a4paper,10pt]{article}
% packages
\usepackage[german,english]{babel}
\usepackage{microtype}
\usepackage{eso-pic} % ruler
\usepackage{multicol} % text columns
\setlength{\multicolsep}{0pt}
\usepackage{ifthen}
% set pdf background image
\usepackage{background}
\backgroundsetup{
scale=1, angle=0, opacity=1.0,
contents={
\includegraphics[
page=2,
width=\paperwidth,
height=\paperheight,
keepaspectratio]
{list.pdf}
}
}
% get to the right height off the top
\headheight = 0pt
\headsep = 8pt
\marginparwidth = 0pt
% widen text space page
\addtolength{\oddsidemargin}{-80pt}
\addtolength{\evensidemargin}{-90pt}
\addtolength{\textwidth}{170pt}
\addtolength{\textheight}{120pt}
% no page numbering
\pagenumbering{gobble}
% write a skill entry by itself
\newcommand{\entry}[2]{\noindent \scriptsize \textbf{- #1:} #2\\}
% write a skill entry as part of a troop
\newcommand{\troopentry}[2]{\noindent \scriptsize - #1: #2\\}
% write a troop entry
\makeatletter
\newcommand{\troop}[1]{ \noindent \footnotesize \textbf{#1:}\\ \@troopRecursionCheck }
\newcommand\@troopRecursionCheck{ \@ifnextchar\troopStop{\@troopRecursionEnd}{\@troopEntry} }
\newcommand\@troopEntry[1]{ #1 \@troopRecursionCheck }
\newcommand\@troopRecursionEnd[1]{}
\makeatother
%===============================================================================
\begin{document}
\sffamily
%-------------------------------------------------------------------------------
% ruler
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\null % have _something_ to vspave-skip from
\vspace{15.5cm} % skip to ruler position
%-------------------------------------------------------------------------------
\begin{multicols}{2}
\entry{AD: Airborne Infiltration}{Use own Order to deploy from edge (Long Skill).}
\entry{AD: Parachutist}{Use own Order to deploy from pre-chose edge (Long Skill).}
\entry{Advanced ECM}{Against Guided cancels +6 MOD and imposes -3 MOD.}
\entry{AutoMediKit}{Recover from Unconscious on PH Roll (Long Skill).}
\entry{Bioimmunity}{Ignores Bio-Munitions such as Shock and Viral.}
\entry{Basic Impersonation}{Deploy freely; hidden twice. Surprise Att. \& Sh. L1.}
\entry{CH: Camouflage}{Camo Deployment; -3 MOD to enemy BS attacks.}
\entry{CH: TO Camo}{Hidden Deployment; -6 MOD to enemy BS attacks.}
\entry{Climbing Plus}{Climb becomes Short Skill; treats vert. surfaces as horiz.}
\entry{D-Charges}{Plant on terrain or immobilized Troops; detonate w/ 2nd Order.}
\entry{Depl. Repeater}{Extends friendly Hacking Areas by own Zone of Control.}
\entry{Doctor Plus}{Heals on WIP+3.}
\entry{Free Agent}{At start of turn Troop may switch Combat Groups.}
\entry{Forward Observer}{Can push buttons. Flash Pulse.}
\entry{G: Remote Presence}{Choose res. of Guts Rolls \& 2nd lvl of Unconscious.}
\entry{G: Servant}{Activate w/ attached Troop, allow for remote actions.}
\entry{Holoprojector L2}{Deploy w/ Holoechos; re-use for free; Surprise Shot L1.}
\entry{Infiltration}{Deploy up to the center line or beyond (PH-3 Roll).}
\entry{Kinematika L1}{Engange and Dodge range +1 inch during AROs.}
\entry{Marksmanship L2}{Gains Shock ammo; ignores enemy Cover MOD.}
\entry{Martial Arts L3}{+3 CC to self and -3 CC to opp. during CC Attacks.}
\entry{Medjector}{Friendly Troop heals on successful PH roll.}
\entry{Mimetism}{-3 MOD to enemy BS Attacks.}
\entry{Minelayer}{Lay one Mine during the Deployment Phase.}
\entry{Multispectral Visor L2}{Ignore CH MODs and Low/Zero Visibility Zones.}
\entry{Multiterrain}{Ignore neg. effects when moving through chosen diff. terrain.}
\entry{Poison}{Adds BTS Roll to successful CC attacks (Wounds only).}
\entry{Regeneration}{Pass PH roll to regenerate one Wound.}
\entry{Religious Troop}{Must pass Guts Roll to seek cover when shot.}
\entry{Sixth Sense L1}{Ignores neg. MODs when attacked within his Zone of Ctrl.}
\entry{Specialist Operative}{Troop counts as a Specialist.}
\entry{Super-Jump}{Jumping becomes Short Skill; may also Long Skill jump.}
\entry{Surprise Attack}{Op. suffers -6 MOD when CC-attacked out of Camo.}
\entry{Surprise Shot L1}{Op. suffers -3 MOD when attacked out of Camo.}
\entry{Surprise Shot L2}{Op. suffers -6 MOD when attacked out of Camo.}
\entry{Total Reaction}{Use full Burst value during AROs.}
\entry{Veteran L1}{Ignores Loss of Lieutenant, Retreat!, and Isolated.}
\entry{X-Visor}{-3/-6 Range MODS become 0/-3.}
\end{multicols}
\end{document}
%===============================================================================
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\newcommand{\pdfPage}{2}
\newcommand{\start}{15.5cm}
%===============================================================================
......@@ -93,15 +93,19 @@
\begin{multicols*}{2} % '*' means we fill the first column first
\FIDAY
\HUNZAKUT
\DJANBAZAN
\GHULAMDOCTOR
\ALHAWWA
\BARID
\FANOUS
\NAFFATUN
\columnbreak
\HAKIM
\GHAZI
\LASIQSNIPER
\SHIHAB
\end{multicols*}
......
\newcommand{\FIDAY}{
\troop{FIDAY}
{\BasicImpersonation}
{\KinematikaI}
{\MartialArtsIII}
{\Religious}
%=============================================================================%
% HAQQISLAM %
%=============================================================================%
%------------------------------------------------------------[ Light Infantry ]
\newcommand{\BARID}{
\troop{Hassassin BARID}
{\Religious}
\troopEnd
}
\newcommand{\GHAZI}{
\troop{GHAZI MUTTAWIAH}
%{\Dogged} --- copy from other list
{\Religious}
\troopEnd
}
\newcommand{\HUNZAKUT}{
\troop {HUNZAKUT}
{\DeplRepeater}
{\Camouflage}
{\ForwardObserver}
{\Infiltration}
\newcommand{\GHULAMDOCTOR}{
\troop{GHULAM Doctor Plus}
{\DoctorPlus}
% Skip MediKit; don't care
\troopEnd
}
\newcommand{\HAKIM}{
\troop{HAKIM}
{\Medjector}
{\AirborneInfiltration}
{\DoctorPlus}
{\Regeneration}
\troopEnd
}
% NAFFATUN: Skip; has no equipment to speak of
%-----------------------------------------------------------[ Medium Infantry ]
\newcommand{\DJANBAZAN}{
\troop {HUNZAKUT}
{\DeplRepeater}
{\Camouflage}
{\ForwardObserver}
{\Infiltration}
\troop{DJANBAZAN}
{\MSVII}
{\Regeneration}
% Skip Multiterrain; don't care
\troopEnd
}
\newcommand{\GHULAMDOCTOR}{
\troop {HUNZAKUT}
{\DeplRepeater}
{\Camouflage}
{\ForwardObserver}
{\Infiltration}
\newcommand{\LASIQSNIPER}{
\troop{Hassassin LASIQ}
{\XVisor}
{\Mimetism}
{\ClimbingPlus}
{\Religious}
\troopEnd
}
%------------------------------------------------------------[ Heavy Infantry ]
%-----------------------------------------------------------------------[ TAG ]
%---------------------------------------------------------------------[ Remote]
\newcommand{\FANOUS}{
\troop{FANOUS Remote}
{\Mimetism}
{\RemotePresence}
\troopEnd
}
\newcommand{\SHIHAB}{
\troop{SHIHAB Remote}
{\RemotePresence}
{\TotalReaction}
\troopEnd
}
%----------------------------------------------------------------[ Skirmisher ]
\newcommand{\ALHAWWA}{
\troop{AL HAWWA}
{\Camouflage}
{\Infiltration}
{\DCharges}
\troopEnd
}
\newcommand{\FIDAY}{
\troop{FIDAY}
{\BasicImpersonation}
{\KinematikaI}
{\MartialArtsIII}
{\Religious}
\troopEnd
}
\newcommand{\NAFFATUN}{
\troop {HUNZAKUT}
{\DeplRepeater}
{\Camouflage}
{\ForwardObserver}
{\Infiltration}
\newcommand{\HUNZAKUT}{
\troop{HUNZAKUT}
{\DeplRepeater}
{\Camouflage}
{\ForwardObserver}
{\Infiltration}
\troopEnd
}
\ No newline at end of file
}
%-------------------------------------------------------------------[ Warband ]
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