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  • Final project for Artificial Intelligence course. The goal is to find the best initial position, angle, delay and speed for a bouncing ball to reach a target zone passing a set of obstacles in a determined time by implementing a genetic algorithm.

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  • Simulation of an interactive auctioning processing programmed with Java RMI and Java FX. Server side receives and perform client calls and requests, store the current auctioning session and informs with Callback the updates to all the clients.

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  • This is a java object-oriented (model-view-controller UI) implementation of the Kingdoms Board Game with computer-played strategies created for West Point's CS403 (Object-oriented Concepts) in 2007.

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