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Basic 2D triangulation. Note: It is not angle-optimal at all.
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The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
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Real time raytracing engine written in C (C++ is wrongly detected .h files)
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Dart code & Interactive demo of how triangulation of a Monotone Polygon.
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A music sheet player with Unity and Leap Motion
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Game Engine focused in ArchVis
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A C++ implementation of ray tracing and (volumetric) path tracing algorithms.