Explore projects
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FCGL - AG eHumanities / GigaMesh
GNU General Public License v3.0 or laterThe GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
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EduceLab / OpenABF
Apache License 2.0A single-header C++ library of angle-based flattening algorithms
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Llama Technologies / game-engine-cpp
GNU Affero General Public License v3.0A game engine written in C++. Includes a 3d model binary file analyzer for reverse engineering game model files.
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EduceLab / ACVD
CeCILL-B Free Software License AgreementA library to perform fast simplification of 3D surface meshes
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My notes regarding computer graphics (pygame, opengl)
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Benjamin Summerton / MonotonePolygonTriangulation
GNU General Public License v3.0 onlyDart code & Interactive demo of how triangulation of a Monotone Polygon.
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ART Development Team / ART
GNU General Public License v3.0 onlyART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
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Drawing a Line in OpenGL and Bresenham Line Algorithm. Implemented in Python using pyglet, Python OpenGL interface.
My lab assignment in Interactive Computer Graphics, FER, Zagreb.
Docs in "DokumentacijaIRGLabosi" under "2. VJEZBA."
Created: 2020
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Tijana Mijatović / PathTracer
GNU General Public License v3.0 onlyA C++ implementation of ray tracing and (volumetric) path tracing algorithms.
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Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars.
Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
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C++ Raytracer implementation following "Ray Tracing in One Weekend"
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List of all GLSL shaders I made so far
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Bidirectional path tracer in Rust
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