Explore projects
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List of all GLSL shaders I made so far
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Llama Technologies / game-engine-cpp
GNU Affero General Public License v3.0A game engine written in C++. Includes a 3d model binary file analyzer for reverse engineering game model files.
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C++ Raytracer implementation following "Ray Tracing in One Weekend"
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A vulkan renderer being made to study computer graphics
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Leonardo Padilha Guarezi / OpenGL C Template
MIT LicenseThis is my person configuration for develop OpenGL applications in C.
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Ricardo A. Araujo / SCC0250
GNU General Public License v2.0 or laterAssignments to SSC0250/Computer Graphics class, at University of Sao Paulo
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✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...
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GENERAL CONSULTING ABC 123 BY OSAROPRIME ™ ✪ / magnetron-diffusers
Apache License 2.0✭ MAGNETRON ™ ✭:
🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorchUpdated -
✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing a FACE RECOGNITION PROXIA (B) when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY)
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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an OBJECT DETECTION proxia when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an IMAGINATION (A1) PROXIA when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
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Ross Bamford / Raymondo
MIT LicenseRasterising & Ray-tracing in C# with SIMD vectors, based on the book "Computer Graphics From Scratch" by Gabriel Gambetta.
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Gestion d'un grand nombre d'éléments (variable) dans un environnement 3D à l'aide d'un octree.
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