Explore projects
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A solution to simplify UI creation for debugging tools.
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Provides features for simplifying the creation of cinematics in Supreme Commander.
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A collection of scripts for oddly specific functionality in-game.
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Supreme Commander Content / Maps / Auralian - The Core
Creative Commons Attribution Non Commercial No Derivatives 4.0 InternationalA land-based map that is a remake of my first published map.
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All kind of information related to making audio files.
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Contains all the information and tricks to get started with the old GPG editor.
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Supreme Commander Content / Maps / Autumn
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA map made for Blodir as part of a community effort on map designs.
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Supreme Commander Content / Maps / Kaali
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA map made in collaboration with Archsimkat for the Sunlight Mapping Tournament.
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Supreme Commander Content / Maps / Mauve
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA map made for Leto_II as part of a community effort on map designs.
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Supreme Commander Content / Maps / Two Step Shuffle
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA map made for Tatsu as part of a community effort on map designs.
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A remake of the map 'Valley Passage' for one of the developers of LOUD.
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A snippet generator that takes in lua files and generates out snippets for Visual Studio Code.
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Supreme Commander Content / Maps / Mellow Shallows Survival
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA product of a series on scripting in Supreme Commander: Forged Alliance.
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Supreme Commander Content / Maps / Pool of Entropy
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalInspired on the GPG map 'Sludge' for the game mode Phantom.
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Supreme Commander Content / Maps / Battle of the Craters
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA map inspired on one of the most popular maps in the community.
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Various decal templates for map-wide decals.
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Filter your selected units via configurable parameters.
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A proof of concept on how initial and created wrecks can have different values.
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Supreme Commander Content / Maps / Archsimkats Valley
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalA land-based map designed in collaboration with Archsimkat.
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Supreme Commander Content / Maps / Long John Silver
Creative Commons Attribution Non Commercial Share Alike 4.0 InternationalAn amphibious-based map inspired by the TA map 'Long Lakes'.
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