Explore projects
-
Andrey Nechypurenko / ass2pb
BSD 2-Clause "Simplified" License3D asset to protocol buffer converter
Updated -
-
Vladimír Vondruš / magnum
MIT LicenseLightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
Updated -
Vladimír Vondruš / corrade
The UnlicenseC++11/C++14 multiplatform utility library https://magnum.graphics/corrade/
Updated -
Vladimír Vondruš / magnum-plugins
MIT LicensePlugins for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Vladimír Vondruš / magnum-integration
MIT LicenseIntegration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Vladimír Vondruš / magnum-extras
MIT LicenseExtras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Vladimír Vondruš / magnum-examples
The UnlicenseExamples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
Toolchains for crosscompiling with CMake. https://magnum.graphics/
Updated -
-
-
Wyatt Ward / dolphin-3.5-fixes
GNU General Public License v2.0 or laterDolphin with OpenGL 2.1, fixed up for SDL2 rumble support. Requires an old version of ffmpeg circa early 2013. Use the branch "newDSP." Useful for machines with older GPU's. Try the "3.5-rumbleFix" branch, too, if "newDSP" is too slow!
Updated -
-
🔥 A Powerful General Purpose FrameworkUpdated -
Vladimír Vondruš / magnum-bootstrap
The UnlicenseBootstrap projects for Magnum C++11/C++14 graphics engine https://magnum.graphics/
Updated -
By Argent77
UpdatedUpdated -
-
By WhiteAgnus/Yovaneth
UpdatedUpdated -
-
Bomberman is a school project to recreate the old school game in C++ from the ground up, making not only the game logic but also a game engine to run it
Updated