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  • Ansible roles for general setup and operation of physical and virtual Debian/Ubuntu Linux servers; support "Phoenix" (i.e., fully automated provisioning and management) but also "Snowflake" (i.e., manual ad hoc management leading to unique configurations) systems; configurable dependability / fault tolerance, security/hardening, performance, power saving, real-time optimizations, and unattended self-maintenance

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  • EtherLab / PdServ

    GNU General Public License v3.0 only

    The PdServ library provides process data communication mechanisms for Linux real-time applications in user space (i. e. using RT-PREEMPT). The main focus is placed on providing a process-data interface without interfering real-time operation.

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  • Stef Tervelde / filament

    Apache License 2.0

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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  • Bjarne von Horn / PdServ

    GNU General Public License v3.0 only

    The PdServ library provides process data communication mechanisms for Linux real-time applications in user space (i. e. using RT-PREEMPT). The main focus is placed on providing a process-data interface without interfering real-time operation.

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  • Adrian Hunt / OpenRA

    GNU General Public License v3.0 only

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

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  • a tool to configure Linux for real-time applications; it stores the modifications made, so the overwritten configuration can be restored upon request

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  • yhm (amber) / yandex smart

    GNU General Public License v2.0 or later

    SMT-aware Real-time scheduler for Linux

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  • Sebastien BLANCHET / PdServ

    GNU General Public License v3.0 only

    The PdServ library provides process data communication mechanisms for Linux real-time applications in user space (i. e. using RT-PREEMPT). The main focus is placed on providing a process-data interface without interfering real-time operation.

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  • Kevin Gillette / livefile

    BSD 3-Clause "New" or "Revised" License

    Go package for atomic file updates and real-time file-change notifications (Linux-only)

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  • liunix61 / OpenRA

    GNU General Public License v3.0 only

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

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  • Tools for examining a real-time (linux) system on the Raspberry Pi

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  • lizhengdao / filament

    Apache License 2.0

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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  • qimenlang / filament

    Apache License 2.0

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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  • ARTEMIC = Advanced Real-time Embedded Mobile robot Intelligent ControllerReal-time Linux fault tolerant control application for mobile robots. Multi-level control application: Fuzzy Sliding-Mode kinematic controller, EKF fault tolerance module and ultrasound based SLAM module.

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  • Thomas Fihla / filament

    Apache License 2.0

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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  • Final project for real-time systems, using linux POSIX library and Video4Linux to track the movements of a second hand in real-time.

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  • Emacs is the extensible, customizable, self-documenting real-time display editor. No modifications. Open source. 25.3. Extensible. Installs in seconds. Free. Official release. Self-documenting. Customizable. Official site. Types: GNU/Linux, Windows,

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  • Hamid / filament

    Apache License 2.0

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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  • Nathan / OpenRA

    GNU General Public License v3.0 only

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

    Updated
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  • Honsa / OpenRA

    GNU General Public License v3.0 only

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

    Updated
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