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Projects with this topic
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Outflow is a framework that helps you create and execute sequential, parallel as well as distributed task workflows.
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Custom raytracing shader in HLSL implemented in Unity. It implements basic lighting physics : reflection and refraction. It works on Unity lightweight render pipeline, so the algorithm is iterative.
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PA199 Advanced Games Development course project. A Breakout game made in a simple game engine written from scratch.
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example of how to use ray tune with sacred
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