Projects with this topic
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InkLink turns a modded Nintendo 3DS into a lightweight Wi-Fi (UDP) touch controller for osu! and drawing apps (Illustrator/Figma).
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A simple interface to provide inputs for statistics at volleyball games
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A modular, high-performance input abstraction layer for Rust applications. Built to handle physical and virtual devices with precision, simplicity, and flexibility.
Created by Belegrade Studio. Features
🔌 Plug-and-play device management (HID + virtual devices)🎮 Axis + button input abstraction via Device trait📋 Snapshot state or stream real-time events🔧 Configurable BindingProfile system to map inputs to actions⚙️ Optional feature flags (hid, virtual) to control backends💡 Clean architecture, built for game engines, overlays, and toolsUpdated -
It provides suggestions for visitors to search, making users' search convenient and fast.
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C++-library for spawning processes, controlling processes input-, output- and error-streams aswell as limiting number of processes. (IE by setting a number of maximum jobs and by summing up the amount of estimated memory-consumption.)
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Este sitio esa hecho con la ayuda de tecnologías como lo son HTML y CSS.
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Masking for input fields in VanillaJS
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Compatibility tool for sim racing pedals and force feedback steering wheels
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This is an engine for playing and solving the Input(tm) board game.
This project has an implementation of the game rules, a solver that uses retrograde analysis, and a very simple non-interactive client for showing how to use game solution data.
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Common input abstractions in Rust for the Amethyst game engine.
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InputLock.exe will block any input to your computer while still allowing you to view the monitor.
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Vigenere encryption-decryption-cryptanalysis algorithms, written in C. Including dynamic string input reading. Currently working well with string and string in file. Multiple strings support is currently in dev.
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