Projects with this topic
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ZINP - Zinp Is Not Pong : An other clone of a famous game, but this time with some modification. In fact, Zinp is based on the reflexes of the player against himself. Zinp is a pong clone with only one player and a vicious gameplay.
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A collection of useful artemis components and systems
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A silly physics playground I made to learn the libGDX and Artemis-odb frameworks.
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-ABANDONED- A place to showcase all available themes. http://gamedevthemes.gitlab.io
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This is the repository for a project of the Pixel Challenge 2017. http://pixelchallenge.strikingly.com/ The LavalUp team was one of the two teams of the Laval university gamedev club participating to the game jam.
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draw object with size (width, height) move camera zoom cameraUpdated
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Rust implementation following software renderer: https://github.com/ssloy/tinyrenderer/wiki
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Skinnable game launcher for Windows, supporting downloading and updating the game from a remote server.
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-ABANDONED- Curated list of free assets for your games! http://gamedevassets.gitlab.io/
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This asset is being created from taking apart the code and making it modular from my published game SlimeStory. This project will be updated when I get more time, until its completed I will host the code as examples for anyone it may help.
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A 2D Petgame for the Android platform, published on google play, 100% coded by me in C#
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Game arcade multiplayer 4 orang dengan tema di dunia slime yang, penghuninya bermacam - macam. Player berlomba-lomba untuk mendapatkan GoldCoin sebanyak-banyaknya.
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Entity Component System library for C++17 inspired by EnTT. Done as self-educational project to learn C++17 and understand core techniques applied at EnTT.
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Made after the tutorial provided here: https://docs.godotengine.org/en/3.1/tutorials/3d/fps_tutorial/index.html
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A roguelike project using RetroBlit following the RoguelikeDev Does The Complete Roguelike Tutorial Series (2019). Find out more about RetroBlit at https://pixeltrollgames.itch.io/retroblit
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Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive, and is intended to be used as a learning tool. The original idea is based on Little Workshop's
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