Projects with this topic
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F2P, and simple 1st person obstacle avoiding hyper-casual indie game for mobile devices with a variety of levels with unique designs and music
https://play.google.com/store/apps/details?id=com.warmAppGames.tunnelRushMania
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Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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"The world most advanced game engine!" - mom
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2D platformer action arcade game, made in Godot using C#.
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Projeto de jogo para meu trabalho de conclusão de curso
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Hacking game which simulates Linux OS and arcade way of bypassing security.
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A .net (dotnet) console game where you just fish.
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Localization is a simple solution to manage and switch between multiple languages using structured JSON file exported from an Excel sheet which can be simply shared and iterated over without having to change anything in Unity. It handles dynamic language switching, integrates with common text components, and simplifies the process of managing and updating translated content.
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Custom Transition provides a solution to make fast and easy transitions (through code) that handle multiple components and effects.
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Watermarker helps to safeguard the application's distribution by generating a unique hash file. This hash file, created based on a unique password, the project's COM and version, determines the presence of the application's watermark. Simply by providing or removing the hash file, the watermark presence can be controlled, ensuring seamless distribution and verification of the application.
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Hierarchy Header is a Unity tool designed to organize and enhance the appearance of the Unity hierarchy. It improves readability, making hierarchy management more efficient and visually appealing.
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Backtrace Reference is a Unity tool designed to quickly find all references to any GameObject within a project's hierarchy. Ideal for large or complex projects, it enables easy location and management of GameObjects, even when deeply nested.
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Journey to reach the power mask, or maybe not
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أدوات بسيطة لإضافة مؤثرات لعملات بشعار الريال السعودي
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This project is a 3D adaptation of the classic Connect Four game, developed in Unity (version 2022.3.22f1). It supports two players and follows the traditional rules: the first to align four spheres horizontally, vertically, or diagonally wins. The game features a minimalist interface, using environmental cues—like the sky color—to indicate the current player’s turn. It’s designed to be playable on both laptops and smartphones.
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Простая игра симулятор о строительтсве башни, компилируемая на Andoid
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