Projects with this topic
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This is the repository for a project of the Pixel Challenge 2017. http://pixelchallenge.strikingly.com/ The LavalUp team was one of the two teams of the Laval university gamedev club participating to the game jam.
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Skinnable game launcher for Windows, supporting downloading and updating the game from a remote server.
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This asset is being created from taking apart the code and making it modular from my published game SlimeStory. This project will be updated when I get more time, until its completed I will host the code as examples for anyone it may help.
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A 2D Petgame for the Android platform, published on google play, 100% coded by me in C#
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Game arcade multiplayer 4 orang dengan tema di dunia slime yang, penghuninya bermacam - macam. Player berlomba-lomba untuk mendapatkan GoldCoin sebanyak-banyaknya.
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A roguelike project using RetroBlit following the RoguelikeDev Does The Complete Roguelike Tutorial Series (2019). Find out more about RetroBlit at https://pixeltrollgames.itch.io/retroblit
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A 2D small game that uses black holes, gravity and time dilation to fight against space invaders.
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A simple game about rolling-dices in medieval lore.
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Visual examples of five different button interactions in Unity3D's new InputSystem - https://youtu.be/_rNJ-moe0zo
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Unity 2021.2.2f1 based LudumDare 48 gamejam project
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A Godot addon scoped kit for bootstrapping a game with some basic common features that I got tired of reimplementing over and over.
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A universal game design panel for Unity projects, which allows to display and modify any exposed fields or invoke methods in runtime. Expose any field or method with one attribute anywhere in your code.
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