doom
Projects with this topic
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An attempt to ease the creation of weapons with advanced features not present in the original Doom engine games.
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Modifies player movement in GZDoom (which is conveniently written in ZScript, now) to more closely resemble Quake.
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ZDoom is a family of enhanced ports (modifications) of the Doom engine for running on modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software.
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Examples of Zscript for Doom
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Silly small project for displaying Doom ASCII art right in your own terminal.
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A recreation of the Easter Egg game from Doom 3
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This repository contains a very faithful fork of the DOOM source code provided by ID Software. Although the goal is to include some comforts in the building process.
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Use ansible to setup one thousand robots - https://geekl0g.wordpress.com/tag/ansible-desde-cero.
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Module to learn Python by detonating imaginary bombs - https://geekl0g.wordpress.com/tag/python-para-detonar-bombas.
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https://tchandelle.gitlab.io/doom.ts/
TypeScript port of the original DOOM, with Three.js renderer.
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A data exporting tool for Doom WAD files written in Rust
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Personal fork of https://github.com/hlissner/doom-emacs
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