Projects with this topic
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open source java-based 3D scenegraph mainly developed by TU Berlin
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Project for CS 491 / IFDM 491 – Spring 2018 Drop 'till you chop!
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Integration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Examples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Documenting functionality of virtual and augmented reality hardware and software on Linux.
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latenzia is a multisensory Virtual Reality (VR) installation designed to demonstrate the critical role of human proprioception and tactility in creating a synaesthetic world access.
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OpenGL code for virtual reality applications and computer graphics education
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-Virtual reality application featuring console free navigation via gaze toggle -Developed as a feature of a bigger project that I just assisted with, main project is still ongoing. -Used principle of gaze toggle for the Google Cardboard.
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Solar system in virtual reality using the A-Frame web framework, simple interaction, by positioning on the planets we can see information about it.
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The main repository for Undo3D, containing the most up to date source and build files
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VR version of pirates boarding. Crazy how a 2D game feels in VR. Done during year3 Friesland College.
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my platforming adventure-type VR game in Unity, made at Friesland College during our friday afternoon VR sessions.
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VR game in Unity, made on Friday afternoon VR sessions at Friesland College (year 3). Focused on graphics.
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A Graphical User Interface system for Undo3D, with common APIs for THREE.js, 2D canvas, the DOM, and TTY terminals
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