Commit 42ba4602 authored by Jesusaves's avatar Jesusaves

This will not cause any immediate change, but it is the definition for the factions.

Factions are internally recognized as "clans" and are often reffered as "guilds"
(But in RO, a clan is also seldomly called Guild)
NOTE: SI was not updated.
parent 29e1ad40
......@@ -56,86 +56,82 @@ clans: (
**************************************************************************/
{
Id: 1
Const: "SWORDCLAN"
Name: "Sword Clan"
Leader: "Raffam Oranpere"
Map: "001-1"
Const: "FACTION_LEGION"
Name: "Legion of Aemil"
Leader: "Q'Anon"
Map: "001-2-39"
Buff: {
Icon: "SI_SWORDCLAN"
Script: <"
bonus(bStr, 1);
bonus(bStr, 2);
bonus(bVit, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
Antagonists: [
"FACTION_BROTHERHOOD",
]
},
{
Id: 2
Const: "ARCWANDCLAN"
Name: "Arc Wand Clan"
Leader: "Devon Aire"
Const: "FACTION_BROTHERHOOD"
Name: "Brotherhood of Argaes"
Leader: "Jonatas"
Map: "001-1"
Buff: {
Icon: "SI_ARCWANDCLAN"
Script: <"
bonus(bInt, 1);
bonus(bDex, 1);
bonus(bDex, 2);
bonus(bAgi, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
]
Antagonists: [
"CROSSBOWCLAN",
"FACTION_LEGION",
]
},
{
Id: 3
Const: "GOLDENMACECLAN"
Name: "Golden Mace Clan"
Leader: "Berman Aire"
Const: "FACTION_THIEF"
Name: "The Thieves"
Leader: "Tanveer"
Map: "001-1"
Buff: {
Icon: "SI_GOLDENMACECLAN"
Script: <"
bonus(bInt, 1);
bonus(bLuk, 1);
bonus(bLuk, 2);
bonus(bDex, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"SWORDCLAN",
"ARCWANDCLAN",
"CROSSBOWCLAN",
"FACTION_LEGION",
"FACTION_BROTHERHOOD",
]
Antagonists: [
"FACTION_MAGES",
]
},
{
Id: 4
Const: "CROSSBOWCLAN"
Name: "Crossbow Clan"
Leader: "Shaam Rumi"
Const: "FACTION_MAGES"
Name: "The Magic Guild"
Leader: "Hocus Pocus Fidibus"
Map: "001-1"
Buff: {
Icon: "SI_CROSSBOWCLAN"
Script: <"
bonus(bDex, 1);
bonus(bInt, 2);
bonus(bAgi, 1);
bonus(bMaxHP, 30);
bonus(bMaxSP, 10);
">
}
Allies: [
"GOLDENMACECLAN",
]
Antagonists: [
"ARCWANDCLAN",
"FACTION_THIEF",
]
},
)
......@@ -85,7 +85,7 @@ function legionState {
// minor guilds: Merchants, Thieves and Mages.
// It would be the commands below:
// join_clan(CLAN_LEGION);
// join_clan(FACTION_LEGION);
// clan_leave();
return;
}
......
......@@ -71,7 +71,7 @@ function nuniaBegin {
l("At least, you look peaceful. And I see by your fingers that you can deal with lockpicks."),
l("I am going to teach you all what a thief needs to know, later"),
l("Call for Micksha and Jesusalva to implement all this, please."),
l("And Tezer, our president in Tulimshar, should be able to give you even more training.");
l("And Tanveer, our president in Tulimshar, should be able to give you even more training.");
return;
}
......
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