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Rossy quest
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Rossy quest may be overhauled a bit (if you agree..). My thoughts are as follows: We now have a huge map instead of those small battle caves. They have the summon spots for the minifights in 8 different places, plus a final battle area. The player will meet an NPC in the entering area of the cave where he gets the required information. When starting the battles, the main cave entrance will be closed. Battle has a timer. Death makes fail quest. Player(s) must summon evil mobs on the 8 spots, then beating the final evil mob. The evil mob never really dies, though, but returns.
The first time player does it, Rossy is rescued. But the quest should be repeatable, with being harder every time by 1) reducing overall quest time 2) summoning more mobs in the small battles and/or 3) filling the cave itself with some more mobs. Especially 1) seems to be interesting to me, as later repetitions will require more players to finish the minifights in time.