Macro support
With the system slowly becoming playable, I would like to take a look at the QoL macros can provide. To effectively do so, a couple of requirements should be decided beforehand:
- Should every item be rollable via macro, or should some types be excluded?
- What does rollable mean in this context? Display in chat, roll a check, roll an attack? Should the macro decide on its own, should modifier keys be used to determine the roll? Or should a popup ask for the intended use upon dragging an Item to the macro bar?
- What macros apart from Items are necessary/useful? E.g. a macro to skip the turn and put AP into the Spine Counter sounds rather useful.