Add hero days to counter as reward to LMS
Currently the only rewards to being Last person eaten by zombies on the last Night attack of the town before devastation.
I suggest that, to feel like we are earning something special after die, this:
We couldn't give any hero day because they were premium and now are free and we are "fulltime heros".
but we can ADD days to our hero days counter the way the game give us hero days.
I was thinking on this example to explain it better:
0.Rnduser000 have 164 hero days, its last skill obtained is Second Wind, and is in a distant town
- Rnduser000 dies devoured by zombie night attack at town and gets LMS in his 18 Days town.
- If was hero, Rnduser000 gets +1 hero day (total 165) because the day counted as totally survived (This works already, you don't get 1hero day when joining a town, just at midnight if survived or eaten at town).
- The system gives Rnduser000 +7hero days[Amount of hero days given according to table] (total 172) and save that number.
- The system checks if Rnduser000 have enough hero days to unlock its next hero skill after giving him the LMS extra days.
- 5.1. If he didn't get enough to unlock it, so sad. Go to 7
- 5.2. If have enough days, then give Rnduser000 the skill.
- Repeat step 4 until False. (This may be unnecesary but 5th initiial hero skill have less than 10 days(Max Hero days obtainable by LMS) difference between them).
- Rnduser000 validates his death.
- Rnduser000 goes to a page where the game shows him the extra hero days added to his counter and, if won any skill, show it too. (Plus, this may be by now the only way to notify the user it gets a new hero skill, would be nice to get a notification in the town the day you get the skil)