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= Open Adventure project news =
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1.8: 2019-04-19::
  Minor typo and capitalization glitches in user-visible text fixed & documented.
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  Save format has changed.
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1.7: 2018-12-03::
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  Python 3 and OS X port fixes.

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1.6: 2018-11-15::
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  Split commands with verbless objects now pick up a preceding verb correctly.

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1.5: 2018-11-11::
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  Fix for a minor bug in inventory handling.
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  Handle a bare numeric token on the command line a bit more gracefully.
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1.4: 2017-08-07::
  Repair packaging error (omitted templates.)
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  Minor improvements in odd grammar cases.
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1.3: 2017-08-01::
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  Split commands with objectless transitive verbs are handled correctly.
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  Test suite has 100% code coverage.

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1.2: 2017-07-11::
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  Under oldstyle, new-school single-letter command synonyms are ignored.
  Switched from linenoise to editline for new-style line input.
  The -s option is no longer required to paste command input; it is removed.

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1.1: 2017-06-29::
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  There is a 'version' command.
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  Include tests directory in generated tarball.
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  Support command-line editing with arrow keys and Emacs keystrokes.
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  Save format has changed.
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1.0: 2017-06-05::
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  Forward port of Crowther & Woods's 430-point Adventure 2.5.
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  Added -l option for logging.
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  Game logs are now fully reproducible via the "seed" command.
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  Added regression-test suite using seed, with coverage checking.
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  Added command prompt; -o suppresses this. Otherwise no gameplay changes.
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  Fixed bug that caused reservoir word not to be randomized.
  Makefile does parallel builds.