Commit cd57c405 authored by Ellie's avatar Ellie

update d2

parent 109b3395
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......@@ -276,9 +276,15 @@ In this class we will look at some things we already know about people! And disc
- Moggridge, Bill. 2007. "Prototypes." In *Designing Interactions*, 1st ed. MIT Press. [\[PDF\]](https://drive.google.com/file/d/1BRVfqvUsJKakP0IFnZ9iZ9_OSgjDwBgF/view?usp=sharing)
- Think Aloud:
- Buxton, Bill. 2007. "Interacting with Paper." In *Sketching User Experiences: Getting the Design Right and the Right Design*. Morgan Kaufmann. [\[PDF\]](https://drive.google.com/file/d/1BPNKwTtvQUX21I_NNB5PRJHNE-YiZ14-/view?usp=sharing)
- Cognitive Walkthrough:
- Wharton, Cathleen, et al. 1994. "The Cognitive Walkthrough Method: A Practitioners' Guide." Chapter 5 in J. Nielsen and R. Mack (eds.), _Usability Inspection Methods_. Wiley. [\[PDF\]](https://drive.google.com/open?id=1Mk9txWxZB92AEghQNqZjX0v4JHFbyCba)
- Spencer, Rick. 2000. "The Streamlined Cognitive Walkthrough Method, Working Around Social Constraints Encountered in a Software Development Company" _CHI 2000_. [\[PDF\]](https://drive.google.com/file/d/1L8Aio1Ijve1tAccVVbWK_A8bPqM_x95L/view?usp=sharing)
- <https://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/>
- Heuristics:
- [Jakob Neilsen's famous list](http://www.nngroup.com/articles/ten-usability-heuristics/)
- Nithya Sambasivan, Nibha Jain, Garen Checkley, Asif Baki, and Taylor Herr. A framework for technology design for emerging markets. _Interactions 24_, 3 (April 2017), 70-73. <https://doi-org.proxy.lib.pdx.edu/10.1145/3058496>
- Apple iOS "Design Themes" & "Design Principles" <https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/>
- Dieter Ram's 10 Commandments for Good Design: <https://www.interaction-design.org/literature/article/dieter-rams-10-timeless-commandments-for-good-design>
- ~~Cognitive Walkthrough:~~
- ~~Wharton, Cathleen, et al. 1994. "The Cognitive Walkthrough Method: A Practitioners' Guide." Chapter 5 in J. Nielsen and R. Mack (eds.), _Usability Inspection Methods_. Wiley. [\[PDF\]](https://drive.google.com/open?id=1Mk9txWxZB92AEghQNqZjX0v4JHFbyCba)~~
- ~~Spencer, Rick. 2000. "The Streamlined Cognitive Walkthrough Method, Working Around Social Constraints Encountered in a Software Development Company" _CHI 2000_. [\[PDF\]](https://drive.google.com/file/d/1L8Aio1Ijve1tAccVVbWK_A8bPqM_x95L/view?usp=sharing)~~
- In Class:
- [Sketch 7](../sketching/)
- Video: [The Mother of All Demos](https://www.youtube.com/watch?v=B6rKUf9DWRI)
......@@ -334,6 +340,7 @@ In this class we will look at some things we already know about people! And disc
- Sarah Fox. 2018. Design, Maintenance, and the Menstruating Body. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS ’18 Companion). Association for Computing Machinery, New York, NY, USA, 375–378. <https://doi.org/10.1145/3197391.3205386>
- Stephanie B. Steinhardt and Steven J. Jackson. 2015. Anticipation Work: Cultivating Vision in Collective Practice. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW ’15). Association for Computing Machinery, New York, NY, USA, 443–453. <https://doi.org/10.1145/2675133.2675298>
- Vera Khovanskaya and Phoebe Sengers. 2019. Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ’19). Association for Computing Machinery, New York, NY, USA, 1391–1403. <https://doi.org/10.1145/3322276.3323691>
- Richmond Y Wong, Vera Khovanskaya, Sarah E Fox, Nick Merrill, and Phoebe Sengers. 2020. Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds. UC Berkeley. In _Proceedings of the 2020 CHI Conference on Human Factors in Computer Systems_ <http://dx.doi.org/10.1145/3313831.3376515> Author pre-print available at: <https://escholarship.org/uc/item/4bm4g0fn>
- In Class:
- Jigsaw groups to share readings.
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......@@ -687,12 +687,21 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<li>Think Aloud:
<ul>
<li>Buxton, Bill. 2007. &ldquo;Interacting with Paper.&rdquo; In <em>Sketching User Experiences: Getting the Design Right and the Right Design</em>. Morgan Kaufmann. <a href="https://drive.google.com/file/d/1BPNKwTtvQUX21I_NNB5PRJHNE-YiZ14-/view?usp=sharing">[PDF]</a></li>
<li><a href="https://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/">https://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/</a></li>
</ul>
</li>
<li>Cognitive Walkthrough:
<li>Heuristics:
<ul>
<li>Wharton, Cathleen, et al. 1994. &ldquo;The Cognitive Walkthrough Method: A Practitioners&rsquo; Guide.&rdquo; Chapter 5 in J. Nielsen and R. Mack (eds.), <em>Usability Inspection Methods</em>. Wiley. <a href="https://drive.google.com/open?id=1Mk9txWxZB92AEghQNqZjX0v4JHFbyCba">[PDF]</a></li>
<li>Spencer, Rick. 2000. &ldquo;The Streamlined Cognitive Walkthrough Method, Working Around Social Constraints Encountered in a Software Development Company&rdquo; <em>CHI 2000</em>. <a href="https://drive.google.com/file/d/1L8Aio1Ijve1tAccVVbWK_A8bPqM_x95L/view?usp=sharing">[PDF]</a></li>
<li><a href="http://www.nngroup.com/articles/ten-usability-heuristics/">Jakob Neilsen's famous list</a></li>
<li>Nithya Sambasivan, Nibha Jain, Garen Checkley, Asif Baki, and Taylor Herr. A framework for technology design for emerging markets. <em>Interactions 24</em>, 3 (April 2017), 70-73. <a href="https://doi-org.proxy.lib.pdx.edu/10.1145/3058496">https://doi-org.proxy.lib.pdx.edu/10.1145/3058496</a></li>
<li>Apple iOS &ldquo;Design Themes&rdquo; &amp; &ldquo;Design Principles&rdquo; <a href="https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/">https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/</a></li>
<li>Dieter Ram's 10 Commandments for Good Design: <a href="https://www.interaction-design.org/literature/article/dieter-rams-10-timeless-commandments-for-good-design">https://www.interaction-design.org/literature/article/dieter-rams-10-timeless-commandments-for-good-design</a></li>
</ul>
</li>
<li><del>Cognitive Walkthrough:</del>
<ul>
<li><del>Wharton, Cathleen, et al. 1994. &ldquo;The Cognitive Walkthrough Method: A Practitioners&rsquo; Guide.&rdquo; Chapter 5 in J. Nielsen and R. Mack (eds.), <em>Usability Inspection Methods</em>. Wiley. <a href="https://drive.google.com/open?id=1Mk9txWxZB92AEghQNqZjX0v4JHFbyCba">[PDF]</a></del></li>
<li><del>Spencer, Rick. 2000. &ldquo;The Streamlined Cognitive Walkthrough Method, Working Around Social Constraints Encountered in a Software Development Company&rdquo; <em>CHI 2000</em>. <a href="https://drive.google.com/file/d/1L8Aio1Ijve1tAccVVbWK_A8bPqM_x95L/view?usp=sharing">[PDF]</a></del></li>
</ul>
</li>
</ul>
......@@ -769,6 +778,7 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<li>Sarah Fox. 2018. Design, Maintenance, and the Menstruating Body. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS ’18 Companion). Association for Computing Machinery, New York, NY, USA, 375–378. <a href="https://doi.org/10.1145/3197391.3205386">https://doi.org/10.1145/3197391.3205386</a></li>
<li>Stephanie B. Steinhardt and Steven J. Jackson. 2015. Anticipation Work: Cultivating Vision in Collective Practice. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work &amp; Social Computing (CSCW ’15). Association for Computing Machinery, New York, NY, USA, 443–453. <a href="https://doi.org/10.1145/2675133.2675298">https://doi.org/10.1145/2675133.2675298</a></li>
<li>Vera Khovanskaya and Phoebe Sengers. 2019. Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS ’19). Association for Computing Machinery, New York, NY, USA, 1391–1403. <a href="https://doi.org/10.1145/3322276.3323691">https://doi.org/10.1145/3322276.3323691</a></li>
<li>Richmond Y Wong, Vera Khovanskaya, Sarah E Fox, Nick Merrill, and Phoebe Sengers. 2020. Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds. UC Berkeley. In <em>Proceedings of the 2020 CHI Conference on Human Factors in Computer Systems</em> <a href="http://dx.doi.org/10.1145/3313831.3376515">http://dx.doi.org/10.1145/3313831.3376515</a> Author pre-print available at: <a href="https://escholarship.org/uc/item/4bm4g0fn">https://escholarship.org/uc/item/4bm4g0fn</a></li>
</ul>
</li>
</ul>
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