Commit ae6d352b authored by Ellie's avatar Ellie

add luma handout, add option to make concept maps

parent e1238d29
......@@ -338,9 +338,17 @@ _We will discuss storyboards in class on the second meeting of Week 7. I recomme
I am personally a big fan of simple paper sketches. However, you may prefer to use some online tool like, [StoryboardThat](http://www.storyboardthat.com)
For **each** of your three proposed design alternatives, you should create **two** storyboards of 3-5 frames each. Each storyboard should depict a key use case for that design intervention. Your storyboards must meet the requirements discussed in class in Week 7!
For **each** of your three proposed design alternatives, you should either:
1. Create **two** storyboards of 3-5 frames each. Each storyboard should depict a key use case for that design intervention. Your 2 storyboards may either:
- Depict two different usage contexts or two distinct features of your proposed design.
- Or illustrate a contrast by depicting the situation _without_ your new technology in one storyboard, and the the situation _after_ your designed intervention in the second storyboard.
2. Or create **one*** storyboard **and one** concept map. See class handout for details on the concept map: [LUMA Institute Storyboards + Concept Poster](https://drive.google.com/file/d/1NrGoQnNx9hHn8hMZx9k8cd3xIHqzOxJK/view?usp=sharing).
After creating the six storyboards (2 storyboards per design alternative x 3 design alternatives), you should decide, as a group, what design you are going to move forward with. In making this decision, you should consider how well each intervention is likely to intervene in the situation you identified in D1, and how well it responds to the user needs/requirements you selected at the start of your brainstorming sessions.
After creating the storyboards and/or concept maps, you should decide, as a group, what design you are going to move forward with. In making this decision, you should consider how well each intervention is likely to intervene in the situation you identified in D1, and how well it responds to the user needs/requirements you selected at the start of your brainstorming sessions.
**Part 3: Choose one!**
Choose one design alternative to move forward with.
### D2: Document Specification
......@@ -362,8 +370,7 @@ Turn in a single, well-organized file, with all of the following sections:
4. **Design Alternatives:**
- For _each_ of your three design alternatives:
- Give a brief description or overview of the intervention (2-3 sentences).
- Include an image of your 2 storyboards for this intervention. You should include a short textual caption with each storyboard that describes the use case depicted in that storyboard (1-3 sentences).
- For each intervention, you may either create 2 storyboards depicting two different usage contexts, or use the storyboards to illustrate a contrast. If you choose the second option, one of your storyboards may be created to depict the situation _without_ your new technology, and the second storyboard to depict the situation _after_ your designed intervention. Make sure it is clear to the reader what you have depicted in your storyboards.
- Include an image of your 2 storyboards (or 1 storyboard + 1 concept poster) for this intervention. You should include a short textual caption with each storyboard that describes the use case depicted in that storyboard (1-3 sentences).
- Explain how well this intervention addresses the problem or situation you identified in D1 and how well it meets the user needs/requirements (2-5 sentences).
5. **Design Choice:** Write a 1-3 paragraph explanation about which design solution you will move forward with (or how you will combine your different interventions together). This paragraph should clearly explain:
......
......@@ -230,12 +230,12 @@ When design isn't about fixing things
#### Meeting 2: Storyboarding
- Read Before Class:
- <!-- TODO: IDEO Example -->
- Little, Ambrose. 2013. "Storyboarding in the Software Design Process." UX Magazine (blog). February 8, 2013. <https://uxmag.com/articles/storyboarding-in-the-software-design-process>.
- Schauer, Brandon. 2007. "Sketchboards: Discover Better + Faster UX Solutions." Adaptive Path (blog). December 14, 2007. <https://web.archive.org/web/20181213044552/http://adaptivepath.org/ideas/sketchboards-discover-better-faster-ux-solutions/>.
- In Class:
- [Sketch 6](../sketching/)
- Project team work: Storyboarding
- Handout [LUMA Institute Storyboards + Concept Poster](https://drive.google.com/file/d/1NrGoQnNx9hHn8hMZx9k8cd3xIHqzOxJK/view?usp=sharing)
### Week 8
......@@ -293,7 +293,6 @@ In this class we will look at some things we already know about people! And disc
### Week 9
#### Meeting 1: HCI History
- Read Before Class [[RR8](../readings/)]:
......
......@@ -679,8 +679,14 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<p><strong>Part 2: Storyboarding</strong></p>
<p><em>We will discuss storyboards in class on the second meeting of Week 7. I recommend waiting until then to start this portion of the milestone.</em></p>
<p>I am personally a big fan of simple paper sketches. However, you may prefer to use some online tool like, <a href="http://www.storyboardthat.com">StoryboardThat</a></p>
<p>For <strong>each</strong> of your three proposed design alternatives, you should create <strong>two</strong> storyboards of 3-5 frames each. Each storyboard should depict a key use case for that design intervention. Your storyboards must meet the requirements discussed in class in Week 7!</p>
<p>After creating the six storyboards (2 storyboards per design alternative x 3 design alternatives), you should decide, as a group, what design you are going to move forward with. In making this decision, you should consider how well each intervention is likely to intervene in the situation you identified in D1, and how well it responds to the user needs/requirements you selected at the start of your brainstorming sessions.</p>
<p>For <strong>each</strong> of your three proposed design alternatives, you should either:
1. Create <strong>two</strong> storyboards of 3-5 frames each. Each storyboard should depict a key use case for that design intervention. Your 2 storyboards may either:
- Depict two different usage contexts or two distinct features of your proposed design.
- Or illustrate a contrast by depicting the situation <em>without</em> your new technology in one storyboard, and the the situation <em>after</em> your designed intervention in the second storyboard.
2. Or create <strong>one</strong>* storyboard **and one** concept map. See class handout for details on the concept map: <a href="https://drive.google.com/file/d/1NrGoQnNx9hHn8hMZx9k8cd3xIHqzOxJK/view?usp=sharing">LUMA Institute Storyboards + Concept Poster</a>.</p>
<p>After creating the storyboards and/or concept maps, you should decide, as a group, what design you are going to move forward with. In making this decision, you should consider how well each intervention is likely to intervene in the situation you identified in D1, and how well it responds to the user needs/requirements you selected at the start of your brainstorming sessions.</p>
<p><strong>Part 3: Choose one!</strong></p>
<p>Choose one design alternative to move forward with.</p>
<h3 id="d2-document-specification">D2: Document Specification</h3>
<p>Turn in a single, well-organized file, with all of the following sections:</p>
<ol>
......@@ -710,11 +716,7 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<li>For <em>each</em> of your three design alternatives:
<ul>
<li>Give a brief description or overview of the intervention (2-3 sentences).</li>
<li>Include an image of your 2 storyboards for this intervention. You should include a short textual caption with each storyboard that describes the use case depicted in that storyboard (1-3 sentences).
<ul>
<li>For each intervention, you may either create 2 storyboards depicting two different usage contexts, or use the storyboards to illustrate a contrast. If you choose the second option, one of your storyboards may be created to depict the situation <em>without</em> your new technology, and the second storyboard to depict the situation <em>after</em> your designed intervention. Make sure it is clear to the reader what you have depicted in your storyboards.</li>
</ul>
</li>
<li>Include an image of your 2 storyboards (or 1 storyboard + 1 concept poster) for this intervention. You should include a short textual caption with each storyboard that describes the use case depicted in that storyboard (1-3 sentences).</li>
<li>Explain how well this intervention addresses the problem or situation you identified in D1 and how well it meets the user needs/requirements (2-5 sentences).</li>
</ul>
</li>
......
......@@ -607,9 +607,6 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<ul>
<li>Read Before Class:
<ul>
<li>
<!-- TODO: IDEO Example -->
</li>
<li>Little, Ambrose. 2013. &ldquo;Storyboarding in the Software Design Process.&rdquo; UX Magazine (blog). February 8, 2013. <a href="https://uxmag.com/articles/storyboarding-in-the-software-design-process">https://uxmag.com/articles/storyboarding-in-the-software-design-process</a>.</li>
<li>Schauer, Brandon. 2007. &ldquo;Sketchboards: Discover Better + Faster UX Solutions.&rdquo; Adaptive Path (blog). December 14, 2007. <a href="https://web.archive.org/web/20181213044552/http://adaptivepath.org/ideas/sketchboards-discover-better-faster-ux-solutions/">https://web.archive.org/web/20181213044552/http://adaptivepath.org/ideas/sketchboards-discover-better-faster-ux-solutions/</a>.</li>
</ul>
......@@ -618,6 +615,7 @@ Or <a href="/~harmon8/faq#meetings-with-me">by appointment</a></p>
<ul>
<li><a href="../sketching/">Sketch 6</a></li>
<li>Project team work: Storyboarding</li>
<li>Handout <a href="https://drive.google.com/file/d/1NrGoQnNx9hHn8hMZx9k8cd3xIHqzOxJK/view?usp=sharing">LUMA Institute Storyboards + Concept Poster</a></li>
</ul>
</li>
</ul>
......
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