cave-story-randomizer issueshttps://gitlab.com/duncathan/cave-story-randomizer/-/issues2019-03-28T04:05:17Zhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/36plantation key doesn't lock door from inside?2019-03-28T04:05:17Zduncathan saltplantation key doesn't lock door from inside?https://gitlab.com/duncathan/cave-story-randomizer/-/issues/45beast fang2019-03-27T20:24:01ZWalrusGuybeast fangare you supposed to be able to get the beast fang
im not sure maybe but i dont know if it stops progressare you supposed to be able to get the beast fang
im not sure maybe but i dont know if it stops progresshttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/31Going up the wind stream early in Labyrinth M gets you stuck2019-03-26T22:08:18ZHiinoGoing up the wind stream early in Labyrinth M gets you stuckhttps://cdn.discordapp.com/attachments/558603545008537604/558662528012386305/unknown.png
EDIT: you mentioned removing that block, but how about instead you just make it so the upstream doesn't appear until you use the computer?https://cdn.discordapp.com/attachments/558603545008537604/558662528012386305/unknown.png
EDIT: you mentioned removing that block, but how about instead you just make it so the upstream doesn't appear until you use the computer?https://gitlab.com/duncathan/cave-story-randomizer/-/issues/33Quote drowns after defeating The Core2019-03-26T22:05:12ZHiinoQuote drowns after defeating The Corehttps://cdn.discordapp.com/attachments/558603545008537604/558686029931085834/unknown.png
(i did save curly, there is no sequence breaking here)
curly gives me an item that isn't the air tank, and since i haven't found the air tank yet, ...https://cdn.discordapp.com/attachments/558603545008537604/558686029931085834/unknown.png
(i did save curly, there is no sequence breaking here)
curly gives me an item that isn't the air tank, and since i haven't found the air tank yet, i die after the fight with the corehttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/44There's a wierd delay while picking up Curly in Hell2019-03-26T20:59:07ZFayti1703There's a wierd delay while picking up Curly in HellWhile it's apprechiated that the text box is gone, there's still this wierd delay when picking her up, which not only feels off, but also slows down repeated Hell attempts.While it's apprechiated that the text box is gone, there's still this wierd delay when picking her up, which not only feels off, but also slows down repeated Hell attempts.https://gitlab.com/duncathan/cave-story-randomizer/-/issues/43Hell Life Capsule still visually a Life Capsule2019-03-26T12:43:20ZPerci NoctalisseHell Life Capsule still visually a Life CapsuleVisible item to convert to sparklesVisible item to convert to sparkleshttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/37Mr Little can have the silver locket2019-03-26T10:58:49Zduncathan saltMr Little can have the silver locketleft out the requirement of, y'know, actually obtaining himleft out the requirement of, y'know, actually obtaining himhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/42egg no 0 door locks behind you in egg 2 if you haven't killed igor2019-03-26T10:57:21Zduncathan saltegg no 0 door locks behind you in egg 2 if you haven't killed igorhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/39broken sprinkler can give infinite items2019-03-26T10:45:11Zduncathan saltbroken sprinkler can give infinite itemsaccording to a report from walrus guyaccording to a report from walrus guyhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/41santa's key spot still visually has key2019-03-25T23:38:39Zduncathan saltsanta's key spot still visually has keyhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/40curly can disappear from sand zone residence (likely after killing toroko)2019-03-25T22:56:15Zduncathan saltcurly can disappear from sand zone residence (likely after killing toroko)https://gitlab.com/duncathan/cave-story-randomizer/-/issues/38balcony text box infinite loop?2019-03-25T00:15:05Zduncathan saltbalcony text box infinite loop?https://gitlab.com/duncathan/cave-story-randomizer/-/issues/34kazuma chest can be opened without the rusty key2019-03-24T13:45:19Zduncathan saltkazuma chest can be opened without the rusty keyhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/32Ma pignon's chest item can be obtained over and over2019-03-24T07:37:01ZHiinoMa pignon's chest item can be obtained over and overhere is my inventory: https://cdn.discordapp.com/attachments/335521298337890314/558679761266933780/unknown.png
i can interact with ma pignon's chest multiple times and it will give me a new health capsule everytime.here is my inventory: https://cdn.discordapp.com/attachments/335521298337890314/558679761266933780/unknown.png
i can interact with ma pignon's chest multiple times and it will give me a new health capsule everytime.https://gitlab.com/duncathan/cave-story-randomizer/-/issues/35can't enter prefab house without saving curly2019-03-23T23:45:09Zduncathan saltcan't enter prefab house without saving curlyhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/30Weapons stored at Arthur's house should count as being part of your inventory...2019-03-23T23:45:08ZHiinoWeapons stored at Arthur's house should count as being part of your inventory when showing off cool weapons to the Gaudi shopkeeperimho
i don't want to have to make a round trip to arthur's house.....imho
i don't want to have to make a round trip to arthur's house.....https://gitlab.com/duncathan/cave-story-randomizer/-/issues/29using the teleporter room key before getting droll'd makes jail no 1 inaccess...2019-03-23T23:45:08Zduncathan saltusing the teleporter room key before getting droll'd makes jail no 1 inaccessiblehttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/28Program is only 64-Bit2019-03-23T23:45:08ZSux MennerProgram is only 64-BitThe randomizer executable is only available for 64-Bit systems.The randomizer executable is only available for 64-Bit systems.https://gitlab.com/duncathan/cave-story-randomizer/-/issues/26= signs don't display properly under the effects of <TUR2019-03-23T23:44:05Zduncathan salt= signs don't display properly under the effects of <TURhttps://gitlab.com/duncathan/cave-story-randomizer/-/issues/9Cutscene Issues2019-03-22T18:59:21ZFayti1703Cutscene Issues* [x] The water after the Core battle may not drain far enough before the item given calls `<PRI` and ends the event, thus drowning the player if they don't have Curly's Air Tank
* [x] You can re-trigger the Sand Zone Warehouse Exit cut...* [x] The water after the Core battle may not drain far enough before the item given calls `<PRI` and ends the event, thus drowning the player if they don't have Curly's Air Tank
* [x] You can re-trigger the Sand Zone Warehouse Exit cutscene, causing a minor visual glitch (Quote is not visible on the floor) during the Labyrinth section of it.
* [x] You can re-trigger the Booster entering Arthur's House Cutscene by re-fighting Ironhead, causing a visual glitch (Booster is already in his final position)
* [x] Talking to Curly in the Plantation force-equips the Mimiga Mask if you have it, and writes the text for if you have the Mimiga Mask equipped.
* [x] If entering the Plantation from the Teleporter room, the fishing Mimiga is already in his fishing spot, but if you go to the Resting Area, he's there as well, can be talked to and walks out if you do.