Commit 70af0f03 authored by Dennis Payne's avatar Dennis Payne

Initial conversion away from ClanLib. Sound/music is not implemented yet.

parent 5ae628a0
......@@ -186,9 +186,10 @@ CTAGS = ctags
CSCOPE = cscope
DIST_SUBDIRS = $(SUBDIRS)
am__DIST_COMMON = $(srcdir)/Makefile.in \
$(top_srcdir)/build-aux/compile \
$(top_srcdir)/build-aux/install-sh \
$(top_srcdir)/build-aux/missing AUTHORS COPYING ChangeLog \
INSTALL NEWS README TODO build-aux/depcomp \
INSTALL NEWS README TODO build-aux/compile build-aux/depcomp \
build-aux/install-sh build-aux/missing
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
distdir = $(PACKAGE)-$(VERSION)
......@@ -239,6 +240,9 @@ AUTOCONF = @[email protected]
AUTOHEADER = @[email protected]
AUTOMAKE = @[email protected]
AWK = @[email protected]
CC = @[email protected]
CCDEPMODE = @[email protected]
CFLAGS = @[email protected]
CPPFLAGS = @[email protected]
CXX = @[email protected]
CXXDEPMODE = @[email protected]
......@@ -270,9 +274,6 @@ PACKAGE_TARNAME = @[email protected]
PACKAGE_URL = @[email protected]
PACKAGE_VERSION = @[email protected]
PATH_SEPARATOR = @[email protected]
PKG_CONFIG = @[email protected]
PKG_CONFIG_LIBDIR = @[email protected]
PKG_CONFIG_PATH = @[email protected]
SET_MAKE = @[email protected]
SHELL = @[email protected]
STRIP = @[email protected]
......@@ -281,6 +282,7 @@ abs_builddir = @[email protected]
abs_srcdir = @[email protected]
abs_top_builddir = @[email protected]
abs_top_srcdir = @[email protected]
ac_ct_CC = @[email protected]
ac_ct_CXX = @[email protected]
am__include = @[email protected]
am__leading_dot = @[email protected]
......@@ -290,8 +292,6 @@ am__untar = @[email protected]
bindir = @[email protected]
build_alias = @[email protected]
builddir = @[email protected]
clanlib_CFLAGS = @[email protected]
clanlib_LIBS = @[email protected]
datadir = @[email protected]
datarootdir = @[email protected]
docdir = @[email protected]
......
......@@ -3,7 +3,7 @@ OpenAlchemist - Development version
I) What OpenAlchemist needs ?
OpenAlchemist is based on ClanLib 0.8. You must install it before compiling this game. You can find the last version of clanlib at: http://www.clanlib.org
OpenAlchemist is based on SDL2, SDL2_image, SDL2_mixer, boost, expat, and phyfs. You must install these libraries before compiling this game.
You may have to edit the /etc/ld.so.conf and add to it "/etc/local/lib". Then run "ldconfig" as root.
......
This diff is collapsed.
#! /bin/sh
# Wrapper for compilers which do not understand '-c -o'.
scriptversion=2018-03-07.03; # UTC
# Copyright (C) 1999-2018 Free Software Foundation, Inc.
# Written by Tom Tromey <[email protected]>.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# This file is maintained in Automake, please report
# bugs to <[email protected]> or send patches to
# <[email protected]>.
nl='
'
# We need space, tab and new line, in precisely that order. Quoting is
# there to prevent tools from complaining about whitespace usage.
IFS=" "" $nl"
file_conv=
# func_file_conv build_file lazy
# Convert a $build file to $host form and store it in $file
# Currently only supports Windows hosts. If the determined conversion
# type is listed in (the comma separated) LAZY, no conversion will
# take place.
func_file_conv ()
{
file=$1
case $file in
/ | /[!/]*) # absolute file, and not a UNC file
if test -z "$file_conv"; then
# lazily determine how to convert abs files
case `uname -s` in
MINGW*)
file_conv=mingw
;;
CYGWIN*)
file_conv=cygwin
;;
*)
file_conv=wine
;;
esac
fi
case $file_conv/,$2, in
*,$file_conv,*)
;;
mingw/*)
file=`cmd //C echo "$file " | sed -e 's/"\(.*\) " *$/\1/'`
;;
cygwin/*)
file=`cygpath -m "$file" || echo "$file"`
;;
wine/*)
file=`winepath -w "$file" || echo "$file"`
;;
esac
;;
esac
}
# func_cl_dashL linkdir
# Make cl look for libraries in LINKDIR
func_cl_dashL ()
{
func_file_conv "$1"
if test -z "$lib_path"; then
lib_path=$file
else
lib_path="$lib_path;$file"
fi
linker_opts="$linker_opts -LIBPATH:$file"
}
# func_cl_dashl library
# Do a library search-path lookup for cl
func_cl_dashl ()
{
lib=$1
found=no
save_IFS=$IFS
IFS=';'
for dir in $lib_path $LIB
do
IFS=$save_IFS
if $shared && test -f "$dir/$lib.dll.lib"; then
found=yes
lib=$dir/$lib.dll.lib
break
fi
if test -f "$dir/$lib.lib"; then
found=yes
lib=$dir/$lib.lib
break
fi
if test -f "$dir/lib$lib.a"; then
found=yes
lib=$dir/lib$lib.a
break
fi
done
IFS=$save_IFS
if test "$found" != yes; then
lib=$lib.lib
fi
}
# func_cl_wrapper cl arg...
# Adjust compile command to suit cl
func_cl_wrapper ()
{
# Assume a capable shell
lib_path=
shared=:
linker_opts=
for arg
do
if test -n "$eat"; then
eat=
else
case $1 in
-o)
# configure might choose to run compile as 'compile cc -o foo foo.c'.
eat=1
case $2 in
*.o | *.[oO][bB][jJ])
func_file_conv "$2"
set x "[email protected]" -Fo"$file"
shift
;;
*)
func_file_conv "$2"
set x "[email protected]" -Fe"$file"
shift
;;
esac
;;
-I)
eat=1
func_file_conv "$2" mingw
set x "[email protected]" -I"$file"
shift
;;
-I*)
func_file_conv "${1#-I}" mingw
set x "[email protected]" -I"$file"
shift
;;
-l)
eat=1
func_cl_dashl "$2"
set x "[email protected]" "$lib"
shift
;;
-l*)
func_cl_dashl "${1#-l}"
set x "[email protected]" "$lib"
shift
;;
-L)
eat=1
func_cl_dashL "$2"
;;
-L*)
func_cl_dashL "${1#-L}"
;;
-static)
shared=false
;;
-Wl,*)
arg=${1#-Wl,}
save_ifs="$IFS"; IFS=','
for flag in $arg; do
IFS="$save_ifs"
linker_opts="$linker_opts $flag"
done
IFS="$save_ifs"
;;
-Xlinker)
eat=1
linker_opts="$linker_opts $2"
;;
-*)
set x "[email protected]" "$1"
shift
;;
*.cc | *.CC | *.cxx | *.CXX | *.[cC]++)
func_file_conv "$1"
set x "[email protected]" -Tp"$file"
shift
;;
*.c | *.cpp | *.CPP | *.lib | *.LIB | *.Lib | *.OBJ | *.obj | *.[oO])
func_file_conv "$1" mingw
set x "[email protected]" "$file"
shift
;;
*)
set x "[email protected]" "$1"
shift
;;
esac
fi
shift
done
if test -n "$linker_opts"; then
linker_opts="-link$linker_opts"
fi
exec "[email protected]" $linker_opts
exit 1
}
eat=
case $1 in
'')
echo "$0: No command. Try '$0 --help' for more information." 1>&2
exit 1;
;;
-h | --h*)
cat <<\EOF
Usage: compile [--help] [--version] PROGRAM [ARGS]
Wrapper for compilers which do not understand '-c -o'.
Remove '-o dest.o' from ARGS, run PROGRAM with the remaining
arguments, and rename the output as expected.
If you are trying to build a whole package this is not the
right script to run: please start by reading the file 'INSTALL'.
Report bugs to <[email protected]>.
EOF
exit $?
;;
-v | --v*)
echo "compile $scriptversion"
exit $?
;;
cl | *[/\\]cl | cl.exe | *[/\\]cl.exe | \
icl | *[/\\]icl | icl.exe | *[/\\]icl.exe )
func_cl_wrapper "[email protected]" # Doesn't return...
;;
esac
ofile=
cfile=
for arg
do
if test -n "$eat"; then
eat=
else
case $1 in
-o)
# configure might choose to run compile as 'compile cc -o foo foo.c'.
# So we strip '-o arg' only if arg is an object.
eat=1
case $2 in
*.o | *.obj)
ofile=$2
;;
*)
set x "[email protected]" -o "$2"
shift
;;
esac
;;
*.c)
cfile=$1
set x "[email protected]" "$1"
shift
;;
*)
set x "[email protected]" "$1"
shift
;;
esac
fi
shift
done
if test -z "$ofile" || test -z "$cfile"; then
# If no '-o' option was seen then we might have been invoked from a
# pattern rule where we don't need one. That is ok -- this is a
# normal compilation that the losing compiler can handle. If no
# '.c' file was seen then we are probably linking. That is also
# ok.
exec "[email protected]"
fi
# Name of file we expect compiler to create.
cofile=`echo "$cfile" | sed 's|^.*[\\/]||; s|^[a-zA-Z]:||; s/\.c$/.o/'`
# Create the lock directory.
# Note: use '[/\\:.-]' here to ensure that we don't use the same name
# that we are using for the .o file. Also, base the name on the expected
# object file name, since that is what matters with a parallel build.
lockdir=`echo "$cofile" | sed -e 's|[/\\:.-]|_|g'`.d
while true; do
if mkdir "$lockdir" >/dev/null 2>&1; then
break
fi
sleep 1
done
# FIXME: race condition here if user kills between mkdir and trap.
trap "rmdir '$lockdir'; exit 1" 1 2 15
# Run the compile.
"[email protected]"
ret=$?
if test -f "$cofile"; then
test "$cofile" = "$ofile" || mv "$cofile" "$ofile"
elif test -f "${cofile}bj"; then
test "${cofile}bj" = "$ofile" || mv "${cofile}bj" "$ofile"
fi
rmdir "$lockdir"
exit $ret
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'before-save-hook 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-time-zone: "UTC0"
# time-stamp-end: "; # UTC"
# End:
bin_PROGRAMS = openalchemist
openalchemist_SOURCES = ../src/Application.cpp ../src/AudioManager.cpp ../src/Board.cpp ../src/CombosPainter.cpp ../src/CommonResources.cpp ../src/DemoPlayer.cpp ../src/FrameRateCounter.cpp ../src/FrontLayer.cpp ../src/GameEngine.cpp ../src/HumanPlayer.cpp ../src/IniFile.cpp ../src/Keys.cpp ../src/LoadingScreen.cpp ../src/Player.cpp ../src/Preferences.cpp ../src/ProgressBar.cpp ../src/Skin.cpp ../src/SkinsManager.cpp ../src/Window.cpp ../src/main.cpp ../src/memory.cpp ../src/misc.cpp ../src/states/CommonState.cpp ../src/states/GameOverState.cpp ../src/states/GameState.cpp ../src/states/InGameState.cpp ../src/states/MenuState.cpp ../src/states/MenuState/BasicItem.cpp ../src/states/MenuState/BasicTextItem.cpp ../src/states/MenuState/DualChoiceItem.cpp ../src/states/MenuState/DualChoiceTextItem.cpp ../src/states/MenuState/ChoiceItem.cpp ../src/states/MenuState/MenuItem.cpp ../src/states/MenuState/MultipleChoicesItem.cpp ../src/states/MenuState/MultipleTextChoicesItem.cpp ../src/states/MenuState/TableChoicesItem.cpp ../src/states/OptionsMenuState.cpp ../src/states/PauseMenuState.cpp ../src/states/QuitMenuState.cpp ../src/states/SkinsMenuState.cpp ../src/states/TitleState.cpp
openalchemist_SOURCES = ../src/Application.cpp ../src/AudioManager.cpp ../src/Board.cpp ../src/CombosPainter.cpp ../src/CommonResources.cpp ../src/DemoPlayer.cpp ../src/FrameRateCounter.cpp ../src/FrontLayer.cpp ../src/GameEngine.cpp ../src/HumanPlayer.cpp ../src/IniFile.cpp ../src/Keys.cpp ../src/LoadingScreen.cpp ../src/Player.cpp ../src/Preferences.cpp ../src/ProgressBar.cpp ../src/Skin.cpp ../src/SkinsManager.cpp ../src/Window.cpp ../src/main.cpp ../src/memory.cpp ../src/misc.cpp ../src/states/CommonState.cpp ../src/states/GameOverState.cpp ../src/states/GameState.cpp ../src/states/InGameState.cpp ../src/states/MenuState.cpp ../src/states/MenuState/BasicItem.cpp ../src/states/MenuState/BasicTextItem.cpp ../src/states/MenuState/DualChoiceItem.cpp ../src/states/MenuState/DualChoiceTextItem.cpp ../src/states/MenuState/ChoiceItem.cpp ../src/states/MenuState/MenuItem.cpp ../src/states/MenuState/MultipleChoicesItem.cpp ../src/states/MenuState/MultipleTextChoicesItem.cpp ../src/states/MenuState/TableChoicesItem.cpp ../src/states/OptionsMenuState.cpp ../src/states/PauseMenuState.cpp ../src/states/QuitMenuState.cpp ../src/states/SkinsMenuState.cpp ../src/states/TitleState.cpp ../src/SDL_CL_Sprite.cpp ../src/SDL_CL_ResourceManager.cpp ../src/expatcpp.cpp ../src/physfsrwops.c
AM_CXXFLAGS = `pkg-config --cflags clanCore-2.3 clanDisplay-2.3 clanApp-2.3 clanGL1-2.3 clanGL-2.3 clanSWRender-2.3` -DDATA_DIR="\"$(datadir)/\""
AM_LDFLAGS = `pkg-config --libs clanCore-2.3 clanDisplay-2.3 clanApp-2.3 clanGL1-2.3 clanGL-2.3 clanSWRender-2.3 clanSound-2.3 clanVorbis-2.3`
AM_CXXFLAGS = `pkg-config --cflags sdl2 SDL2_image SDL2_mixer physfs expat` -DDATA_DIR="\"$(datadir)/\""
AM_CFLAGS = `pkg-config --cflags sdl2 SDL2_image SDL2_mixer physfs expat` -DDATA_DIR="\"$(datadir)/\""
AM_LDFLAGS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer physfs expat` -lboost_filesystem
......@@ -129,7 +129,10 @@ am_openalchemist_OBJECTS = ../src/Application.$(OBJEXT) \
../src/states/PauseMenuState.$(OBJEXT) \
../src/states/QuitMenuState.$(OBJEXT) \
../src/states/SkinsMenuState.$(OBJEXT) \
../src/states/TitleState.$(OBJEXT)
../src/states/TitleState.$(OBJEXT) \
../src/SDL_CL_Sprite.$(OBJEXT) \
../src/SDL_CL_ResourceManager.$(OBJEXT) \
../src/expatcpp.$(OBJEXT) ../src/physfsrwops.$(OBJEXT)
openalchemist_OBJECTS = $(am_openalchemist_OBJECTS)
openalchemist_LDADD = $(LDADD)
AM_V_P = $([email protected][email protected])
......@@ -157,10 +160,13 @@ am__depfiles_remade = ../src/$(DEPDIR)/Application.Po \
../src/$(DEPDIR)/HumanPlayer.Po ../src/$(DEPDIR)/IniFile.Po \
../src/$(DEPDIR)/Keys.Po ../src/$(DEPDIR)/LoadingScreen.Po \
../src/$(DEPDIR)/Player.Po ../src/$(DEPDIR)/Preferences.Po \
../src/$(DEPDIR)/ProgressBar.Po ../src/$(DEPDIR)/Skin.Po \
../src/$(DEPDIR)/ProgressBar.Po \
../src/$(DEPDIR)/SDL_CL_ResourceManager.Po \
../src/$(DEPDIR)/SDL_CL_Sprite.Po ../src/$(DEPDIR)/Skin.Po \
../src/$(DEPDIR)/SkinsManager.Po ../src/$(DEPDIR)/Window.Po \
../src/$(DEPDIR)/main.Po ../src/$(DEPDIR)/memory.Po \
../src/$(DEPDIR)/misc.Po \
../src/$(DEPDIR)/expatcpp.Po ../src/$(DEPDIR)/main.Po \
../src/$(DEPDIR)/memory.Po ../src/$(DEPDIR)/misc.Po \
../src/$(DEPDIR)/physfsrwops.Po \
../src/states/$(DEPDIR)/CommonState.Po \
../src/states/$(DEPDIR)/GameOverState.Po \
../src/states/$(DEPDIR)/GameState.Po \
......@@ -181,6 +187,18 @@ am__depfiles_remade = ../src/$(DEPDIR)/Application.Po \
../src/states/MenuState/$(DEPDIR)/MultipleTextChoicesItem.Po \
../src/states/MenuState/$(DEPDIR)/TableChoicesItem.Po
am__mv = mv -f
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
AM_V_CC = $([email protected][email protected])
am__v_CC_ = $([email protected][email protected])
am__v_CC_0 = @echo " CC " [email protected];
am__v_CC_1 =
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o [email protected]
AM_V_CCLD = $([email protected][email protected])
am__v_CCLD_ = $([email protected][email protected])
am__v_CCLD_0 = @echo " CCLD " [email protected];
am__v_CCLD_1 =
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
AM_V_CXX = $([email protected][email protected])
......@@ -230,6 +248,9 @@ AUTOCONF = @[email protected]
AUTOHEADER = @[email protected]
AUTOMAKE = @[email protected]
AWK = @[email protected]
CC = @[email protected]
CCDEPMODE = @[email protected]
CFLAGS = @[email protected]
CPPFLAGS = @[email protected]
CXX = @[email protected]
CXXDEPMODE = @[email protected]
......@@ -261,9 +282,6 @@ PACKAGE_TARNAME = @[email protected]
PACKAGE_URL = @[email protected]
PACKAGE_VERSION = @[email protected]
PATH_SEPARATOR = @[email protected]
PKG_CONFIG = @[email protected]
PKG_CONFIG_LIBDIR = @[email protected]
PKG_CONFIG_PATH = @[email protected]
SET_MAKE = @[email protected]
SHELL = @[email protected]
STRIP = @[email protected]
......@@ -272,6 +290,7 @@ abs_builddir = @[email protected]
abs_srcdir = @[email protected]
abs_top_builddir = @[email protected]
abs_top_srcdir = @[email protected]
ac_ct_CC = @[email protected]
ac_ct_CXX = @[email protected]
am__include = @[email protected]
am__leading_dot = @[email protected]
......@@ -281,8 +300,6 @@ am__untar = @[email protected]
bindir = @[email protected]
build_alias = @[email protected]
builddir = @[email protected]
clanlib_CFLAGS = @[email protected]
clanlib_LIBS = @[email protected]
datadir = @[email protected]
datarootdir = @[email protected]
docdir = @[email protected]
......@@ -336,13 +353,16 @@ openalchemist_SOURCES = ../src/Application.cpp ../src/AudioManager.cpp \
../src/states/OptionsMenuState.cpp \
../src/states/PauseMenuState.cpp \
../src/states/QuitMenuState.cpp \
../src/states/SkinsMenuState.cpp ../src/states/TitleState.cpp
AM_CXXFLAGS = `pkg-config --cflags clanCore-2.3 clanDisplay-2.3 clanApp-2.3 clanGL1-2.3 clanGL-2.3 clanSWRender-2.3` -DDATA_DIR="\"$(datadir)/\""
AM_LDFLAGS = `pkg-config --libs clanCore-2.3 clanDisplay-2.3 clanApp-2.3 clanGL1-2.3 clanGL-2.3 clanSWRender-2.3 clanSound-2.3 clanVorbis-2.3`
../src/states/SkinsMenuState.cpp ../src/states/TitleState.cpp \
../src/SDL_CL_Sprite.cpp ../src/SDL_CL_ResourceManager.cpp \
../src/expatcpp.cpp ../src/physfsrwops.c
AM_CXXFLAGS = `pkg-config --cflags sdl2 SDL2_image SDL2_mixer physfs expat` -DDATA_DIR="\"$(datadir)/\""
AM_CFLAGS = `pkg-config --cflags sdl2 SDL2_image SDL2_mixer physfs expat` -DDATA_DIR="\"$(datadir)/\""
AM_LDFLAGS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer physfs expat` -lboost_filesystem
all: all-am
.SUFFIXES:
.SUFFIXES: .cpp .o .obj
.SUFFIXES: .c .cpp .o .obj
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
......@@ -524,6 +544,14 @@ clean-binPROGRAMS:
../src/states/$(DEPDIR)/$(am__dirstamp)
../src/states/TitleState.$(OBJEXT): ../src/states/$(am__dirstamp) \
../src/states/$(DEPDIR)/$(am__dirstamp)
../src/SDL_CL_Sprite.$(OBJEXT): ../src/$(am__dirstamp) \
../src/$(DEPDIR)/$(am__dirstamp)
../src/SDL_CL_ResourceManager.$(OBJEXT): ../src/$(am__dirstamp) \
../src/$(DEPDIR)/$(am__dirstamp)
../src/expatcpp.$(OBJEXT): ../src/$(am__dirstamp) \
../src/$(DEPDIR)/$(am__dirstamp)
../src/physfsrwops.$(OBJEXT): ../src/$(am__dirstamp) \
../src/$(DEPDIR)/$(am__dirstamp)
openalchemist$(EXEEXT): $(openalchemist_OBJECTS) $(openalchemist_DEPENDENCIES) $(EXTRA_openalchemist_DEPENDENCIES)
@rm -f openalchemist$(EXEEXT)
......@@ -554,12 +582,16 @@ distclean-compile:
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/states/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/states/$(DEPDIR)/[email protected][email protected] # am--include-marker
@[email protected]@[email protected] @[email protected]/src/states/$(DEPDIR)/[email protected][email protected] # am--include-marker
......@@ -586,6 +618,22 @@ $(am__depfiles_remade):
am--depfiles: $(am__depfiles_remade)
.c.o:
@[email protected] $(AM_V_CC)depbase=`echo [email protected] | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.o$$||'`;\
@[email protected] $(COMPILE) -MT [email protected] -MD -MP -MF $$depbase.Tpo -c -o [email protected] $< &&\
@[email protected] $(am__mv) $$depbase.Tpo $$depbase.Po
@[email protected]@[email protected] $(AM_V_CC)source='$<' object='[email protected]' libtool=no @[email protected]
@[email protected]@[email protected] DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @[email protected]
@[email protected] $([email protected][email protected])$(COMPILE) -c -o [email protected] $<
.c.obj:
@[email protected] $(AM_V_CC)depbase=`echo [email protected] | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.obj$$||'`;\
@[email protected] $(COMPILE) -MT [email protected] -MD -MP -MF $$depbase.Tpo -c -o [email protected] `$(CYGPATH_W) '$<'` &&\
@[email protected] $(am__mv) $$depbase.Tpo $$depbase.Po
@[email protected]@[email protected] $(AM_V_CC)source='$<' object='[email protected]' libtool=no @[email protected]
@[email protected]@[email protected] DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @[email protected]
@[email protected] $([email protected][email protected])$(COMPILE) -c -o [email protected] `$(CYGPATH_W) '$<'`
.cpp.o:
@[email protected] $(AM_V_CXX)depbase=`echo [email protected] | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.o$$||'`;\
@[email protected] $(CXXCOMPILE) -MT [email protected] -MD -MP -MF $$depbase.Tpo -c -o [email protected] $< &&\
......@@ -751,12 +799,16 @@ distclean: distclean-am
-rm -f ../src/$(DEPDIR)/Player.Po
-rm -f ../src/$(DEPDIR)/Preferences.Po
-rm -f ../src/$(DEPDIR)/ProgressBar.Po
-rm -f ../src/$(DEPDIR)/SDL_CL_ResourceManager.Po
-rm -f ../src/$(DEPDIR)/SDL_CL_Sprite.Po
-rm -f ../src/$(DEPDIR)/Skin.Po
-rm -f ../src/$(DEPDIR)/SkinsManager.Po
-rm -f ../src/$(DEPDIR)/Window.Po
-rm -f ../src/$(DEPDIR)/expatcpp.Po
-rm -f ../src/$(DEPDIR)/main.Po
-rm -f ../src/$(DEPDIR)/memory.Po
-rm -f ../src/$(DEPDIR)/misc.Po
-rm -f ../src/$(DEPDIR)/physfsrwops.Po
-rm -f ../src/states/$(DEPDIR)/CommonState.Po
-rm -f ../src/states/$(DEPDIR)/GameOverState.Po
-rm -f ../src/states/$(DEPDIR)/GameState.Po
......@@ -837,12 +889,16 @@ maintainer-clean: maintainer-clean-am
-rm -f ../src/$(DEPDIR)/Player.Po
-rm -f ../src/$(DEPDIR)/Preferences.Po
-rm -f ../src/$(DEPDIR)/ProgressBar.Po
-rm -f ../src/$(DEPDIR)/SDL_CL_ResourceManager.Po
-rm -f ../src/$(DEPDIR)/SDL_CL_Sprite.Po
-rm -f ../src/$(DEPDIR)/Skin.Po
-rm -f ../src/$(DEPDIR)/SkinsManager.Po
-rm -f ../src/$(DEPDIR)/Window.Po
-rm -f ../src/$(DEPDIR)/expatcpp.Po
-rm -f ../src/$(DEPDIR)/main.Po
-rm -f ../src/$(DEPDIR)/memory.Po
-rm -f ../src/$(DEPDIR)/misc.Po
-rm -f ../src/$(DEPDIR)/physfsrwops.Po
-rm -f ../src/states/$(DEPDIR)/CommonState.Po
-rm -f ../src/states/$(DEPDIR)/GameOverState.Po
-rm -f ../src/states/$(DEPDIR)/GameState.Po
......
This diff is collapsed.
......@@ -6,21 +6,22 @@ AC_CONFIG_SRCDIR([src/main.cpp])
# Check for programs
AC_PROG_CXX
AC_PROG_CC
# Check for header files
# AC_CHECK_HEADER([iostream string vector list])
# Check for libraries
REQUIRED_CLANLIB_VERSION="2.3.0"
PKG_CHECK_MODULES(clanlib,
[
clanCore-2.3 >= $REQUIRED_CLANLIB_VERSION
clanApp-2.3 >= $REQUIRED_CLANLIB_VERSION
clanDisplay-2.3 >= $REQUIRED_CLANLIB_VERSION
clanGL-2.3 >= $REQUIRED_CLANLIB_VERSION
clanSound-2.3 >= $REQUIRED_CLANLIB_VERSION
clanVorbis-2.3 >= $REQUIRED_CLANLIB_VERSION
], [], [echo "This program needs ClanLib >= 2.0 (clanCore, clanApp, clanDisplay, clanGL, clanSound, clanVorbis)"; exit])
#REQUIRED_CLANLIB_VERSION="2.3.0"
#PKG_CHECK_MODULES(clanlib,
#[
# clanCore-2.3 >= $REQUIRED_CLANLIB_VERSION
# clanApp-2.3 >= $REQUIRED_CLANLIB_VERSION
# clanDisplay-2.3 >= $REQUIRED_CLANLIB_VERSION
# clanGL-2.3 >= $REQUIRED_CLANLIB_VERSION
# clanSound-2.3 >= $REQUIRED_CLANLIB_VERSION
# clanVorbis-2.3 >= $REQUIRED_CLANLIB_VERSION
#], [], [echo "This program needs ClanLib >= 2.0 (clanCore, clanApp, clanDisplay, clanGL, clanSound, clanVorbis)"; exit])
# Outputfiles
# AC_CONFIG_HEADERS([src/config.h])