Warning: this section contains spoilers and is probably best suited for players who have already experienced the game at least once. Proceed at your own peril.
- Act I
- Act II
- Act III
- Act IV
- Act V
The purpose of this guide is to help players become as powerful as possible. Note that as stated here you do not require stats to progress the main story. This is about growing powerful for the sake of growing powerful. Besides, you want Emily to be proud of you, don't you? Let's be honest, can you say no that face? Of course you can't.
For a (nearly) full list of the activities that will give you stat gains, see Character Building.
After the first few introductory days the city of Edinburgh opens up for you and you are free to choose how you spend most of your time. Our first objective will be to prepare for day 13, when we get access to Elsewhere. There are a couple of things to take care of as soon as possible:
- On day 2, drop by the gym to talk with Katie about gems and get a few for free, then return to your room to unlock the gem screen
- Increase CHR to 6 before having a conversation with Chloe about gems, to wheedle a free fire3 gem out of her when she unlocks the basement
- Increase CHR to 12 to convince Chloe to come along to Elsewhere so you have 3 companions available.
- Take your first trip to Elsewhere with Dylan and Katie on day 6.
The easiest way to quickly and cheaply increase your CHR is to socialize at Starcucks.
The rest of the time should be split between training in the gym (+1 STR every 2 sessions, free), drinking at the Grassmarket at night (roughly 50% chance for a +1 to one of your stats, £10 each time) and doing some work for Chloe to earn enough cash to keep up doing this and maybe buy your first book from Diana.
On day 13 the paths to Elsewhere open up to you, and you can start roasting baddies for fun, profit and, of course, experience. If you truly want to build the most powerful you there can be, every free morning should be spent walking the paths and teaching its denizens just who they're dealing with. While doing so, keep the following in mind:
- Although it is tempting to start saving 50 ingredients immediately in order to obtain the Flawless Diamond it can be really useful to sell 1 or even 2 sets of 10 ingredients to Chloe for cash instead. This will allow you to invest in some books and maybe even some gems for an early advantage.
- Throughout the game you will obtain enough Charisma points to hit +/- 60, which is typically more than enough to use your companion abilities as often as you want. Skill points earned on the paths are most valuable when invested into Strength and Intelligence in the long run. Intelligence will increase your ability to earn experience, allowing you to level even faster, but neglecting Strength may mean some monsters will try to eat you instead of giving up their loot, so you may want to opt to balance things out a bit.
- Keep an eye out for treasure in order to obtain your first Black Rose, which you will need for the sidequest A Perfect Black Rose I (more on this later).
As soon as you have at least 10 in every stat, make sure to challenge Katie to some Strip MMA for a good time as well as a quick +1 to all stats.
Bella is the only companion that requires action from the player to be recruited, and with the benefits she brings, you may want to do this at the first available opportunity. Not only does she allow you to use a Rest card for 5 extra actions in Elsewhere(and thus more loot and experience), but her adeptness at finding (special) ingredients from Treasure makes her extremely powerful, allowing you to unlock encounters at the Crowley that much quicker.
Finding the Black Rose on the paths means you can proceed with the quest A Perfect Black Rose I. Although a bit of an investment in both time and money, this will allow you to read books in Starcucks at night, opening up the evenings for other activities. And the coffee is now also free, which is not to be sneezed at, this is Scotland after all.
Quartermaster's special stock
On day 30(assuming you already bought something) you will also gain access to the Quartermaster's special stock, allowing you to round out your gem collection and specialize your setup the way you want it.
As soon as Emily becomes available as a companion on day 31, make sure to bring both her and Dylan to the paths together, so Dylan can learn how to use Regen.
Molly joins your team at the beginning of the act, with the amazing ability to replace you entire hand with Jokers, meaning the gems in the top of the row are going to have to work for a living. While her 25% penalty to damage might seem harsh, the ability to consistently play high-level hands means most fights can be resolved before the board fills up.
Now that you have replaced your wooden stick with a real weapon, you need to learn how to use it. Although practicing the blade takes place during the morning and thus competes with your Elsewhere schedule, it is Emily who insists that you practice. Remember what we agreed on when it comes to Emily?
Note that Excalibur also adds +5 to your actions in Elsewhere, allowing for longer outings. Make sure to take full advantage of Excalibur's ability to slot gems of 1 level higher than what was previously allowed!(Unlocks after your first solo training with the blade)
Even though the Swordmanship skill does not (yet) play a significant role in the main storyline, there are a few sidequests related to it. Note that there is (currently) no reason to train Swordmanship beyond 15, and that you always get points of Swordmanship from the following:
- Initial training with Emily: 5 points
- Reading The Art of War: 2 points
- Meeting Matthew on the paths: 2 points (make sure you meet the prerequisites)
- Sparring with Emily: Every time you take her out to the Lake and fail to land a hit you will gain 1 point. The first time you take her sparring you will always lose.
With the Mantle adding another power level, you can now slot gems 2 levels higher, which probably means another dive into the Quartermaster's special stock. At this point you should be able to deal with anything Elsewhere can throw at you with ease. With the Mantle bringing your base actions in Elsewhere to 20 you now have all the ingredients to power-level yourself to become the God you want to be.