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    • vhumpa's avatar
      New functions: dragWithTrajectoryGlobal and dragNodeToNode · 4d64a8b6
      vhumpa authored
      def dragWithTrajectoryGlobal(fromXY, toXY, button=1):
          """
          Synthetize a mouse press, drag (including move events), and release on the screen
          For use on Wayland - as this function forces using global coords, although we get
          local ones from a11y. So this function is targeted to be used for inter-window drags
          on Wayland, where you will need to questimate the coords. Which is doable i.e by having
          source window placed on the left *half* of the screen (local coords will be very similar
          to globals perhaps with the top panel offset).
      
          Having 'trajectory' appears to be necessary on Wayland for any drags. Use 'dragWithTrajectory'
          or just 'drag' on X sessions like in pre-wayland version of dogtail.
      
      def dragNodeToNode(source_node, dest_node, button=1, check=True):
          """
          Drag source_node onto dest_node. These are tree.Node objects. Takes positions
          of these Nodes directly, so you don't have to calculate end enter them directly.
      4d64a8b6
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