Burst fire functions
Do the same thing as the fireRate param in ZWL_FireHitscan/Projectile, but with start/stop functions, so ZWL_FireProjectile doesn't have to be called every tic.
Optional param to fire e.g. 3 shots per burst.
Edited by dodopod
Do the same thing as the fireRate param in ZWL_FireHitscan/Projectile, but with start/stop functions, so ZWL_FireProjectile doesn't have to be called every tic.
Optional param to fire e.g. 3 shots per burst.