Commit cdfbceb8 authored by dodopod's avatar dodopod
Browse files

Update changelog

parent 7cf115c8
# v2.0.2 #
## Fixed ##
* Player no longer sticks to ground when swimming.
## Changed ##
* CalcHeight function overridden, since GZDoom 4.0 has been released.
* Player now walks at the same speed when moving forward vs. strafing in main release.
# v2.0.1 #
## Fixed ##
* CalcHeight function replaced, rather than overridden (since it's native and not virtual in GZDoom v3.7.2).
* GetStillBob/MoveBob no longer called (since they don't exist in GZDoom v3.7.2).
# v2.0 #
## Added ##
* Quake 3 style weapon and view bob
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