It is possible to generate LOD/Chunks with GPU parallelism?
- [x] Check the existing [feature requests](https://gitlab.com/distant-horizons-team/distant-horizons/-/issues?sort=updated_desc&state=opened&label_name%5B%5D=Feature) to verify that your feature hasn't already been suggested. 1. **Describe the feature**: Since (teoretically at least) the math to generate the blocks are time independent and the blocks type/height are calculated using a lot of noise maps, it should be possible to generate the data using shaders for maximum parallelism on the GPU cores, at least for the untouched world areas by the player. Then it should be possible to generate "infinite" distant surface areas with the GPU. The idea for generate the entire chunk in GPU could be difficult because others mods that generate structures or change the terrain. 2. **Describe why this feature should be added**: To faster create the LOD or faster create the chunks and be possible to the terrain to look infinite.
issue