Non-Error Crash after few Seconds of loading in Chunks
After the Mod begins to load in Chunks (set to 64 in my case), the Game just freezes, and then crashes after about 5-10 seconds.
I'm familiar with java, so i thought let's look at the Error... But there isn't one. No crash-log either.
All it says is "Process crashed with exitcode -some-random-long-exit-code", so i can't even provide anything other than that. Still, here's the part of the log, from world-load, to game-crash:
```
[15:54:01] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[15:54:01] [Render thread/INFO]: Preparing spawn area: 0%
[15:54:01] [Render thread/INFO]: Preparing spawn area: 0%
[15:54:02] [Render thread/INFO]: Preparing spawn area: 0%
[15:54:02] [Render thread/INFO]: Time elapsed: 1322 ms
[15:54:02] [Server thread/INFO]: Changing view distance to 20, from 10
[15:54:02] [Server thread/INFO]: Changing simulation distance to 12, from 0
[15:54:02] [Server thread/INFO]: ChloeCDN[local:E:d1dba1a5] logged in with entity id 1413 at (-22.27780289974406, 99.49313586118836, -9.111046256806842)
[15:54:02] [Server thread/INFO]: ChloeCDN joined the game
[15:54:02] [Render thread/INFO]: Started 10 worker threads
[15:54:02] [Render thread/INFO]: Loading new world/dimension: New World
[15:54:02] [Render thread/INFO]: Selecting world New World while in world
[15:54:02] [Render thread/INFO]: Deselecting world
[15:54:02] [Render thread/INFO]: World/dimension loaded: New World
[15:54:02] [Sub-Dimension-Finder/INFO]: Attempting to determine default sub-dimension for [overworld]
[15:54:02] [Sub-Dimension-Finder/INFO]: Potential Sub Dimension folders: [1]
[15:54:02] [Sub-Dimension-Finder/INFO]: Default Sub Dimension set to: [_Default...]
[15:54:02] [Render thread/INFO]: Adding dim [Dim = overworld, Region = MovabeGridRingList[-44,-44] 9*9[81]] to world New World
[15:54:02] [Render thread/INFO]: Saving LODs
[15:54:02] [Render thread/INFO]: Blocking until lod file save finishes!
[15:54:02] [Render thread/INFO]: LodDim MOVE. Offset: (-1,-1)
[15:54:02] [Render thread/INFO]: LodDim MOVE complete. Offset: (-1,-1)
[15:54:02] [LodBufferBuilderFactory - main Thread[1]/INFO]: ============Render Regions rebuilt============
[15:54:02] [Render thread/INFO]: Setting up renderer
[15:54:02] [Render thread/INFO]: Loading shader with type: 35633
[15:54:02] [Render thread/INFO]: Shader loaded sucessfully.
[15:54:02] [Render thread/INFO]: Loading shader with type: 35632
[15:54:02] [Render thread/INFO]: Shader loaded sucessfully.
[15:54:02] [Render thread/INFO]: Vertex Attribute (GL43 ) completed. It contains 1 binding points and a stride size of 12
[15:54:02] [Render thread/INFO]: Quad IBO Resizing from [0] to [21845] with type: GL_UNKNOWN(5125)
[15:54:02] [Render thread/INFO]: Renderer setup complete
[15:54:02] [Render thread/INFO]: Loaded 0 advancements
[15:54:03] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING=============
[15:54:03] [Server thread/INFO]: [System] [CHAT] NOTE: You are currently using Distant Horizon's Batch Chunk Pre-Generator.
[15:54:03] [Server thread/INFO]: Batch Chunk Generator initialized
[15:54:08] [Gen-Worker-Thread Thread[7]/ERROR]: Failed to fetch mob spawner entity at (-170, -9, 440)
[15:54:08] [Gen-Worker-Thread Thread[7]/ERROR]: Failed to fetch mob spawner entity at (-253, -8, 540)
[15:54:08] [Gen-Worker-Thread Thread[5]/ERROR]: Failed to fetch mob spawner entity at (-92, -41, -476)
[15:54:08] [Gen-Worker-Thread Thread[5]/ERROR]: Failed to fetch mob spawner entity at (-105, -51, -458)
Process crashed with exitcode -1073741819.
```
And no, disabling Chunk-Generation doesn't change anything.
Mods used: Fabric-API, Sodium+Sodium-Extra + Distant Horizons
Hardware/Software:
- AMD Ryzen 7 5800X3D
- AMD Radeon RX 6900XT (Asus TUF OC, idk if it matters)
- 32GB Corsair Vengeance RGB Pro SL (6GB Allocated to the Game)
- Windows 10 64-bit
- MC 1.19.3
issue