Crash if Zstd algorithm not present ANDROID
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1. [X] Check the FAQ to see if your issue has already been reported and has a solution:
[Problems-and-solutions](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/2-problems-and-solutions/Problems-and-Solutions)
2. [X] Make sure you are not using any mods on the incompatible list:
[Mod support FAQ](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/4-mod-support/Mod-Support)
3. [X] Check the existing issues to verify that your bug hasn't already been submitted:
[Issues](https://gitlab.com/distant-horizons-team/distant-horizons/-/issues)
4. [ ] Upload Minecraft's crash report and/or log. \
Minecraft crash reports are located in: `.minecraft/crash-reports` \
Minecraft logs are located in: `.minecraft/logs`
5. [ ] Upload your Distant Horizons Config. \
The config is found in: `.minecraft/configs/DistantHorizons.toml`
6. [x] Fill out the information below:
* **minecraft version**:
1.21.1
* **Distant Horizons version**:
2.3.5+
* **Mod loader**:
Neoforge
* **Installed mods (list the smallest number of mods that you can use to re-create the bug)**:
Distant-horizon
* **Describe the bug**:
Newly implemented ztsd compression algorithm use makes the game crash when trying to read from previsouly saved chunk if the Zstd algorithm lib isn't present
* **Steps to reproduce the bug**:
- Load minecraft with distant-horizon 2.3.5 or more in android
- Check in advanced setting that zstd is being used
- Load some Lod then save and exit
- When reloading the save, the game crashes
Zstd algorithm is not present on a lot of android kernel because bionic Changing compression algorithm in settings prevent the crash and makes the mod work fine.
I understand that supporting android isn't a priority at all but having a small check for existing compression algorithm can prevent such crash
issue