Compatibility | Creating VS2 ships with DH Distance Generation Mode set to FULL causes extreme lag
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1. [x] Check the FAQ to see if your issue has already been reported and has a solution: [Problems-and-solutions](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/2-problems-and-solutions/Problems-and-Solutions)
2. [x] Make sure you are not using any mods on the incompatible list: [Mod support FAQ](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/4-mod-support/Mod-Support)
3. [x] Check the existing issues to verify that your bug hasn't already been submitted: [Issues](https://gitlab.com/distant-horizons-team/distant-horizons/-/issues)
4. [x] Upload Minecraft's crash report and/or log. \
Minecraft crash reports are located in: `.minecraft/crash-reports` \
Minecraft logs are located in: `.minecraft/logs`
5. [ ] Upload your Distant Horizons Config. \
The config is found in: `.minecraft/configs/DistantHorizons.toml`
6. [ ] Fill out the information below:
* **minecraft version**: 1.20.1
* **Distant Horizons version**: Latest 2.3.6b
* **Mod loader**: Forge
* **Installed mods (list the smallest number of mods that you can use to re-create the bug)**: Kotlin VS2 DH
* **Describe the bug**: Extreme lag when Distance Generation set to FULL and creating VS2 ships. No relevant log data other than VS2 spamming "Too many physics frames"
* **Steps to reproduce the bug**: Set Distance Generation Mode to FULL and performance to balanced or higher. Create new world and spam right click ship creator tool. Observe extreme lag. Changing performance profiles magnifies the effect.
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