2. Make sure rendering is enabled in the debug tab
2. Make sure rendering is enabled in the debug tab
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@@ -28,7 +28,7 @@ In the config: decrease the Draw Resolution, Vertical Quality, Horizontal Qualit
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@@ -28,7 +28,7 @@ In the config: decrease the Draw Resolution, Vertical Quality, Horizontal Qualit
## Q: A bunch of blocks show up as gray, help!
## Q: A bunch of blocks show up as gray, help!
__A:__ This can happen with water or plant blocks if the texture pack gives them a texture that isn't totally gray. <br>
__A:__ This can happen with water or plant blocks if the texture pack gives them a texture that isn't totally gray. <br>
To fix this: go back to the default texture pack, close Minecraft, and delete the LOD data. This will clear the cached textures and the incorrectly generated fake chunks.
To fix this: go back to the default texture pack, close Minecraft, and delete the LOD data. This will clear the cached textures and the incorrectly generated LOD chunks.
For single player LOD data is stored in .minecraft/saves/WorldName/data/lod <br>
For single player LOD data is stored in .minecraft/saves/WorldName/data/lod <br>
For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data
For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data
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@@ -38,7 +38,7 @@ For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data
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@@ -38,7 +38,7 @@ For multiplayer LOD data is stored in .minecraft/Distant_Horizons_server_data
__A:__ You can remove fog in the config at: Graphics > Fog options > "Disable vanilla fog" or with mods like Sodium Extras, Optifine or some other fog removal mod. <br>
__A:__ You can remove fog in the config at: Graphics > Fog options > "Disable vanilla fog" or with mods like Sodium Extras, Optifine or some other fog removal mod. <br>
## Q: There's fog on the fake chunks but not the real chunks, help!
## Q: There's fog on the LOD chunks but not the vanilla chunks, help!
__A:__ Change the fog distance to "FAR" or set the fog draw mode to "DISABLED" <br>
__A:__ Change the fog distance to "FAR" or set the fog draw mode to "DISABLED" <br>


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@@ -52,19 +52,19 @@ __A:__ Try the following:
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@@ -52,19 +52,19 @@ __A:__ Try the following:




## Q: The fake chunks are totally black, help!
## Q: The LOD chunks are totally black, help!
__A:__ This is generally caused by an incompatible light engine mod (specifically phosphor and knockoffs).
__A:__ This is generally caused by an incompatible light engine mod (specifically phosphor and knockoffs).
After removing said mod you will have to regenerate the fake chunks to update their lighting.
After removing said mod you will have to regenerate the LOD chunks to update their lighting.


## Q: I'm on a server and fake chunks are showing up for the wrong world, help! <br> Q: How do I enable multiverse support?
## Q: I'm on a server and LOD chunks are showing up for the wrong world, help! <br> Q: How do I enable multiverse support?
__A:__ You can enable multiverse support under the "Multiplayer" config tab by setting "Multi Dimension Required Similarity" to something higher than 0.0. I recommend 0.8 as a good starting place and dropping it to 0.4 if the dimensions aren't saved/loaded correctly. <br>
__A:__ You can enable multiverse support under the "Multiplayer" config tab by setting "Multi Dimension Required Similarity" to something higher than 0.0. I recommend 0.8 as a good starting place and dropping it to 0.4 if the dimensions aren't saved/loaded correctly. <br>
__Note:__ This is an experimental feature and could cause dimensions to load incorrectly or not save. I recommend keeping this disabled unless you play on servers that have multiple worlds per dimension type. <br>
__Note:__ This is an experimental feature and could cause dimensions to load incorrectly or not save. I recommend keeping this disabled unless you play on servers that have multiple worlds per dimension type. <br>
(IE you play on a server that has multiple Overworlds, Nethers, etc.)
(IE you play on a server that has multiple Overworlds, Nethers, etc.)
## Q: There are giant fake chunks, help!
## Q: There are giant LOD chunks, help!
__A:__ That is intended behavior when using the default config in singleplayer. This is done to load in the distant terrain faster. They should increase in quality as the terrain generates.
__A:__ That is intended behavior when using the default config in singleplayer. This is done to load in the distant terrain faster. They should increase in quality as the terrain generates.
If you don't like the big blocks or they never increase in quality you can set the Generation Priority to "Near First" (note: this may cause pillars in the distance where the giant blocks were, this is also expected).
If you don't like the big blocks or they never increase in quality you can set the Generation Priority to "Near First" (note: this may cause pillars in the distance where the giant blocks were, this is also expected).
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@@ -78,11 +78,11 @@ In the Distant Horizons menu you can turn off error logging in: <br>
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@@ -78,11 +78,11 @@ In the Distant Horizons menu you can turn off error logging in: <br>
## Q: Multiplayer fake chunks aren't being saved between sessions, help!
## Q: Multiplayer LOD chunks aren't being saved between sessions, help!
__A:__ In the multiplayer tab try changing the "server Folder Name Mode" to NAME_IP. <br>
__A:__ In the multiplayer tab try changing the "server Folder Name Mode" to NAME_IP. <br>
By default fake chunks are stored in a folder named "SERVER_NAME IP:PORT"; however, for Realms and other servers where the port changes, this can cause issues.
By default LOD chunks are stored in a folder named "SERVER_NAME IP:PORT"; however, for Realms and other servers where the port changes, this can cause issues.
## Q: Why isn't my resource/texture pack being used for the fake chunks, help!
## Q: Why isn't my resource/texture pack being used for the LOD chunks, help!
__A:__ Whenever you change your resource pack you have to reboot Minecraft for Distant Horizons to notice and any fake chunks you generated will need to be re-generated to use the new textures (these hurtles won't be a problem in the future).
__A:__ Whenever you change your resource pack you have to reboot Minecraft for Distant Horizons to notice and any LOD chunks you generated will need to be re-generated to use the new textures (these hurtles won't be a problem in the future).