Rendering (not)working as intended with shaders
Check off each item in this list before submitting:
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Check the FAQ to see if your issue has already been reported and has a solution: Problems-and-solutions -
Make sure you are not using any mods on the incompatible list: Mod support FAQ -
Check the existing issues to verify that your bug hasn't already been submitted: Issues -
[*] Upload Minecraft's crash report and/or log.
Minecraft crash reports are located in:.minecraft/crash-reports
Minecraft logs are located in:.minecraft/logs***No crash. latest.log -
Upload your Distant Horizons Config.
The config is found in:.minecraft/configs/DistantHorizons.tomldefault / unchanged -
Fill out the information below:
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minecraft version: 1.21.4
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Distant Horizons version: 2.3.0
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Mod loader: fabric on curseforge
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Installed mods (list the smallest number of mods that you can use to re-create the bug): EMF ETF Cupboard Distant horizons Fabric API gpumemleakfix iris reese's sodium options sodium skinlayers3d
bliss shader main.
- Steps to reproduce the bug: rederdistance on 32 turn on sharders add a 0 to dh distance (2560) load chunks for a few minutes remove the 0 (set back to 256)

