Looks weird when travelling through not-yet-generated chunks
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Upload Minecraft's crash report and/or log: latest.zip
Minecraft crash reports are located in:.minecraft/crash-reports
Minecraft logs are located in:.minecraft/logs -
Upload your Distant Horizons Config: DistantHorizons.toml
The config is found in:.minecraft/configs/DistantHorizons.toml - Fill out the information below:
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minecraft version: 1.20.1, running on Java 17, Windows 11
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OpenGL version: 4.6.0 NVIDIA 591.44
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Distant Horizons version: 2.4.5-b
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Mod loader: Forge 47.4.13
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Installed mods (list the smallest number of mods that you can use to re-create the bug): mods.txt
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Describe the bug: when traversing the world faster than server can generate chunks you sometimes end up floating with the emptiness around you. I thought DistantHorizons pre-generates server chunks? It doesn't seem to be the case I guess. Anyway, this results in an awkward situation where I can see surrounding world generated by DH, but the actual chunks are not yet generated by the server. The WTF-meter goes off the scale here:
Is it possible to fix this? Maybe some config option?..
Also, if DH doesn't actually generate distant chunks, what it's actually doing then? Why it's taking 2 hours to generate the terrain within the default radius?..
Also, what's with this fugly pixel grid?.. i.e. near "DH is generating" overlay text. It shows up all the time wherever I go. It disappears eventually, usually in about a second or two, but sometimes it takes longer. That's a pretty weird artifact, IMO. Can it be disabled?..
Also, distant chunk LOD looks like a pile of horisontal lego bricks, the farther it is:
Which looks... ugly, really. Can this be fixed by some config option, to make it more square-ish?..
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Steps to reproduce the bug: move fast in the world, faster than server can generate real chunks, and look below you

