- 18 Apr, 2017 11 commits
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Rory authored
Added more warnings and put them under the new heading "Important Caveats".
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Rory authored
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Rory authored
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Rory authored
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Rory authored
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Rory authored
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Rory authored
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Rory authored
In preparation of possible Gitlab pages hosting.
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Rory authored
It's too big!
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Rory authored
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Rory authored
Ugly but functional. Needs more tidying. Also renamed `GeocachingGamePlugin` namespace to `GeocachingAndroidPlugin` to prevent clashes.
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- 17 Apr, 2017 1 commit
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Rory authored
Trying to make it clear what is part of the demo and what is required for the plugin. Also an update to the README and the removal of some unused files.
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- 14 Apr, 2017 9 commits
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Rory authored
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Rory authored
Aka "Create base plugin integration" Also, let this be a lesson to myself to always backup my repos.
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Rory authored
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Rory authored
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Rory authored
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Rory authored
Hopefully caching information rather than calculating it every frame will help a little with frame drops.
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Rory authored
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Rory authored
Based off MapzenGo: https://github.com/brnkhy/MapzenGo Customized `DynamicTileManager` script to be properly centered on player in a way that is easier (for me) to understand.
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Rory authored
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- 07 Mar, 2017 1 commit
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Rory authored
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- 18 Jan, 2017 2 commits
- 17 Jan, 2017 1 commit
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Rory authored
Contains empty Unity project with Unity Test tools and default Android Studio project.
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